I don’t think any of the previous iterations had the hardware or scale backing it that Google does.
I don’t think any of the previous iterations had the hardware or scale backing it that Google does.
Sony’s hasn’t crashed and burned yet.
We have less unions than we used to because managers tend to respect their employees more
I thought I was doing a pretty good job coming up with hypothetical disagreements with my own hypothetical situations! The argument’s pros and cons intrigue me, as I have no real fixed idea as to what the answer to this argument might be.
The problem is that the work that’s been done isn’t necessarily all that useful, when you’re a few generations further along in terms of FPS gameplay and graphics technology. A writer (or lack of) isn’t a big impact on resources (they didn’t have a dedicated writer for the original). The levels are based around very pr…
You deride this fan project as ‘obessive’ [sic]
“You’d think Disney now would want to do in-house production of SW games.”
“Put it out as a $30 title. It would sell like gang busters”
Because the game company would have to make... a game, not an obsessive, mostly empty, recreation of a small area. A game imposes its own technical requirements (i.e. you can’t use up all your processing power/memory on an empty static environment) and its own logistical challenges - there’s a budget (i.e. limit to…
think about those of us who grew up in the 80s/90s, when what we bought was what we got, and things like patches were unheard of
Calling them “ignorant idiots” feels like an undeserved kindness. There’s some real malevolence there, at least on the part of the users.
they could easily be millionaires by now
No, actually, you didn’t.
Whenever some right wing piece of trash tells me that his trolling is just “a joke”, “not serious” and “not real life,” I think of shit like this.
The reality is that deadlines are set well in advance of the game coming out, and many millions of dollars are spent in marketing to support that release date; studios can’t delay releases based on last minute bugs. But it’s also very rare for devs to actually promise a feature and not have it in the released game,…
Taking into account the additional cost of DLC, games are already approaching that $200 price tag in order to get the same degree of content that we enjoyed in past generations.
once upon a time, before the days of internet connectivity and patches and DLC, games HAD to do that, or else they’d get roasted and go straight into the bargain bin.
I have to ask - the game on release was “trash,” then why did you buy it? Why not try not buying the game, or waiting until it’s in a state where you’d be happy with it? There are, you know, reviews that you can use to make these judgements.
“that right should extend to getting the full game”
If the movie had been getting made then, it could have worked as a pitch. Movie tie-in games are one of the couple instances when a game pitch involving someone else’s IP is actually worth considering.