No they don't. I think they're getting it now though.
No they don't. I think they're getting it now though.
Whatever you posted is invisible to me - nothing shows at all, but I can see it got a star so you must have impressed somebody!
[I'm not defending the 360 - I'm speaking up for XBox One (also WP8 in other posts in the thread)!]
Nowhere do I defend the 360 dashboard. XBox One is what I'm talking about, and in other posts Win 8 and WP8. WP8 in particular is really good, and the XBox One uses a lot of the feel from that.
Look how it switches from thing to thing: sometimes it's pages, sometimes it's icons, sometimes it's thumbnails, sometimes a character map. There's no unified structure, and no emotional reward to the user. It doesn't even have any nice transitions. You can see the hangovers of previous UI approaches in this one, when…
You're thinking I'm defending the 360 dashboard - I am not. I'm comparing these console UIs to UI design standards in the wider world, and only the XBox One is up to par.
Oof. It's an improvement over the UI as it was first shown, but I don't think they should be showing this off yet. Sony's designers struggle with UI for some reason, even in seemingly unconnected devices like their BluRay players (easily the most torturous of all Sony UIs, in my experience - wish I'd checked that…
They report on controversies, and when there's other news then that's another issue. I don't know why you're mad. Would you like consistent bashing?
One of the big complaints seems to be that there's nothing built-in to boot people once they're in, and therefore many people never leave. If it's true that there's no idle detection to force a time-out, then there should be.
You hate him because of that? And think he's a moron?
It's more forgivable in a film, although even there it can be a problem. The evidence of a flat glass panel reminds me I'm looking at a fiction that was shot in scenes, with 10-50 technicians holding their breath and stepping quietly around a set.
Yeah I know really that's a term for distant beams of light breaking the clouds, but since those are pretty rare in games I was assuming the OP was counting the sun beams that shine straight at you in games these days (to show off the ambient occlusion effects).
Yeah I know there's no stopping it, much like wobblecam. Not that I liked the most recent adaptation of "I Am Legend" anyway, but the early scenes where I'm supposed to be looking at the last man on Earth, and I'm watching him through a lens-flaring wobblecam? That was making me twitch constantly. HEY, WILL. YOU'RE…
I don't mind God rays too much since that's a genuine part of perception, but yeah, heavy lens effects mess things up and take me out of it. Maybe it's okay if it's first-person and your character wears glasses, goggles or a visor, but otherwise, nooooo. It's bad enough in films, where I'll suddenly be aware of the…
On the other hand, no omniscient creator God would make the error of accidentally popping a soul inside one of these neural structures, so maybe the believers won't kick up a fuss about this particular research?
Hmm. Cover the cat with Scotch tape?
Have you tried Sellotape/Scotch tape wrapped around four fingers (non-sticky side towards your skin, obviously)? Works better than a lint roller, since your hand makes a better connection to the material than the flat roller surface and the glue is better.
Correct, their hands are well away. I think that's so they can easily have anywhere between two and four characters doing that high five, and all the engine has to do is synchronise the animations and approximate angle (rather than try to do anything complex like making the hands collide, which would probably…
We could have an argument about whether it's effective to fight HIV by defunding anybody even connected to contraception, but I won't be joining you. That's peripheral to the argument I was making.