ocelotfox--disqus
ocelotfox
ocelotfox--disqus

Oh of course, Spirit Tracks is definitely the worst Nintendo-made Zelda game. Which was strange, because Zelda games on handhelds have traditionally been great. Link's Awakening, Oracle of Ages and Seasons, the GBA version of Link to the Past, The Minish Cap, Link Between Worlds, all great. It's a shame that the DS

Eagle's Tower never really bothered me all that much, but Turtle Rock was such a design mess of stairways leading all over the damn place. I replayed the game on the 3DS recently and that dungeon alone took almost an hour (the whole rest of the game, by comparison, took about seven hours).

One of the first times I legitimately felt bad about my actions in a video game. Who knew stealing a shovel and bow would cause such trouble?

I really disagree about Phantom Hourglass, which I thought suffered from poor dungeon design (including the atrocious central hub dungeon) and a generally dull overworld. It felt super short, had little of the character and heart of Wind Waker, and generally bored me in a way no other Zelda game has ever managed to

I still love how the Boomerang makes the last boss so very easy, like the weapon of dreams that can destroy any obstacle you encounter. More so than even the L-2 Sword, it felt like the true blade of evil's bane.

Spirit Tracks, like its predecessor Phantom Hourglass, was a mess of decent-to-good ideas with pretty bad execution. In general, the touch-based Zelda games were a good attempt at a unique control scheme but they both turned out in less-than-stellar fashion.

And those raining crossbow bolts…so good to kill an entire platoon of guards with no effort on your part.

Assassin's Creed: Brotherhood, which took the great elements of ACII, expanded them to include a crew of awesome assassins and refined some of the rougher elements of the gameplay. The story wasn't as good, but given that I didn't want anymore Ezio, I was surprised at its quality.

I have, and I would say you're better off playing the game first. Since the comics occur after The Wolf Among Us, you'd get spoilers for some of the resolutions for certain characters that I think is best experienced in chronological order (not bad the other way around, but certain relationships in the comics feel

All AC games have had a wealth of collectibles, but ACIV really found a way to give a more tangible reward for collecting all the random crap populating the open world. I'm curious to see how that changes in AC: Unity later this year.

Still making little progress in Assassin's Creed IV: Black Flag because I love chasing down every little map indicator, but I think this weekend I'm going to go back and play through The Wolf Among Us: Episodes 1-3 again. I really enjoyed Episode 3 early this week, and would like to try and explore some of the

I've been looking for a good excuse to start a New Game+ in P4G. Maybe it's time we start a Gameological Persona 4 Play-together? It'd be interesting to see the differences between people's experiences with the original PS2 game and the Vita re-release.

I ended grabbing Bastion on my iPhone, which is a surprisingly great version of the game. Since a PS4 is coming my way sometime this summer, I'll just have to wait…

It's more that I only own a Macbook Pro, and I hate running partitioned drives than getting a great gaming rig. I kinda feel stuck as far as PC gaming goes most of the time.

Oh Supergiant Games…you really want me to buy a PS4 or a better PC, huh?

A mashup really needs some element of extra personality or creativity to become worthwhile, especially with the prevalence of such videos now. It may be the case that we now require higher quality rather than an emphasis on recency in our dumb/clever bits of internet entertainment.

Best Avignon reference I've ever seen.

I kinda liked the idea that you either got involved and had to pick a side, or just had to avoid the quest entirely (the neutrality option). Either the status quo would remain (a very cautious stalemate), or you tipped the scales and won the war.

It was weird that I felt no shame in joining with the Imperials in
quashing his rebellion. I saved it for last in my 160 hour playthrough,
because I thought there'd be a lot of incentive to try both sides of
the conflict. After killing Ulfric, I really didn't feel bad at all,
especially since that douche was getting

I'm looking at diving in deeper to Assassin's Creed IV: Black Flag, now that I finally got the chance to borrow a copy from my friend for an extended period.