ocelotfox--disqus
ocelotfox
ocelotfox--disqus

Grow Home is a nice stealth Ubisoft release that I'm happy to see getting some more buzz. I love the simplistic art style, and any game featuring a robot named B.U.D. is doing something right.

The hype for Bloodborne is beginning to become a bit too much for me. I recognize that Dark Souls and Demon Souls are games some find transcendent, but I sincerely doubt Bloodborne is going to reinvent the wheel in any appreciable way. Maybe I'm just jaded (because I think Dark Souls is a passable, unintuitive

The combat really kills the momentum in this game. It feels loose and wonky, which is exactly the opposite of what you want in a 2-D action game.

Outland is up there with Guacamelee as one of the best games in the horribly-unoriginal genre title of Metroid-vania.

Abyss, Vesperia, Symphonia, and Eternia are really the four standout entries, with Abyss and Symphonia having stronger narratives and Vesperia having the best set of characters (other than Karol…). I miss Vesperia's instant finisher system and hidden boss strategies, some very cool little innovations there.

He's basically an unrealistic, yet inspired creator. He has not sense of real-world limits, such as workload, time management, and budgets, which helps the impression that he's flat-out lying about his promises. I don't it's ever been an issue of him wanting to fool people or under-deliver, but rather that he just

To be honest, I don't think there's been a good Tales game since Vesperia. Graces f and the Xillia duo just all fell flat, mostly due a distinct lack of the good characters the series is typically known for.

I've been on a bit of a gaming bender, so I may take it easy this weekend and just enjoy some TV catch-up or even a nice book. That being said, a New 3DS XL is on its way, and a replay of Majora's Mask, the most transgressive and experimental Zelda game, is probably happening. Other candidates for attention-grabbing

Radiant Historia is easily one of the best games of the last decade. It's an absolute travesty more people haven't had the chance to check it out.

As much as I want to love that game, it has never hooked me like Day of the Tentacle or Full Throttle.

It's better than the first episode, but still missing an investment hook. Too many awkward cameos by characters from the show that make the whole thing feel like a shoehorned direct-to-video sequel.

Is Love green? I need color schemes to decide my moral paths.

There's occasional flashes of depth and nuance in the characters, as in a mid-game moment where you get a look at the bitchy popular girl's room. There's a small little searchable item that shows the girl has been attempting to send her photographic work for exhibition, but has gotten rejected. And Max, for her

Eh, I think Rogue shows the signs of a game created by new developers. Ubisoft Sofia and the accompanying support devs clearly tried to take the Black Flag formula and make a more complex narrative around the idea of a corrupted Assassin, but it really fails to do anything more than we've come to expect from AC

I'll be finishing up Far Cry 4 this weekend, which will have taken around 35 hours due to the nigh-inexhaustible amount of collectibles Ubisoft has jammed into that game. It'd be a pretty boring slog if the game didn't play or handle as well as it does, but I'm still disappointed that every Ubisoft game has

No one believed him because good satire requires writing skill that the writer doesn't possess.

The elephants are basically the highlight of the game, especially when they are coated in tribal paint and lay waste to enemy outposts all by themselves.

Broaden that "lazy writing" complaint out to almost every Ubisoft game since Assassin's Creed 2, and I'd be hard pressed to disagree. Outside of some very select examples (Valiant Hearts), Ubisoft's output has had some awful-to-atrocious writing over the last five years.

I'll say this much: playing Remember Me in the developer's native tongue took a middling game to a fairly above-average one. I'm not too surprised to hear AC: Unity is much the same.

Though Resident Evil 4 is more tense than scary, I always thought this particular piece of music was a thoroughly chill departure from the rest of the game's more foreboding score: http://www.youtube.com/watc….