nothereforit
NotHereForIt
nothereforit

I have respect for someone who is willing to show how they feel.

One thing I miss about being young was games felt like magic. I never thought about it being a product, made by someone. That made it feel like this magical thing that just made fun times and memories.

The man is allowing his happiness to show through. I’m not sure why you think this is a bad idea.

Toxic Masculinity is a big and intersectional topic. Zeroing in on one small part of it (showing emotions in public) and then extrapolating to the big issue is dangerous, because you lose all the other factors.

The main issue with Showing Emotions In Public stems from the underlying issue of boys being told that crying

Even if you work for EA, we still love you and love some of the work you do, but...

I am just saying that I don’t think crying publicly and showcasing it is (I know you will take offense to this, sorry) healthy or respectable.

Out of curiosity, what do you specifically consider unhealthy and disreputable about showing emotions in this way? I get that bawling your eyes out in a public space over something nobody is going to care about is the extreme version of that and it’s generally intrusive to other’s space and comfort. I might be

I’m not offended, I just don’t agree with you.

You’re right, there’s probably a bonus, but it’s more than just getting a bonus - pouring a ton of resources into a game that gets slaughtered by reviewers very often leads to shuttered studios and tons of people out of jobs. It’s probably a lot of relief not only for himself, but all of the great people he’s been

Ever?

Lrn 2 code newb, lolz.

Can cause health issues, mental health issues, and makes you seem like a monster to other people, on occasion.

It’s almost like the character of Kratos is somehow different from the real-life person Cory Barlog...

The title of the article is so important in the sense that I see a lot of gamers (a bit more in my country, perhaps) that don’t seem to have a general understanding of the process of creating a videogame.

The funny thing is that Sony didn’t even want to invest into another God of War game so they sat on the franchise for 5 years. It was Cory that kept pitching them until he got the green light.

But your first point is probably true. Which doesn’t make his emotions invalid, but it does highlight the darker side of so much being connected to reviews. There’s definitely some relief in those tears too.

You come in, hoping to read some gaming news and then...

To all those who pour their blood, sweat, and tears into making masterpieces of interactive media... Thank you.

You don’t get the respect, the pay, or the credentials that you deserve. The least I can do is take a minute out my day and make sure you understand that your passion is not lost. We love you and the work

Goddamnit Kotaku I thought we talked about this, don’t make me cry with your articles. We had a good streak. You’re grounded.

Well deserved!