notgoodforyou
NotGoodForYou
notgoodforyou

Male here, full disclosure, isn’t that the entire point? That if they STILL WANT to show off their bodies (just quoting you, those caps aren’t meant to be aggressive) then they should be able to do so free of any consequences, disapproving statements (such as yours), or the expectation that that is what they should

Because one company is shit doesn’t mean another company is excused for being more shit. This isn’t an impossible task. If people who casually visit greenlight can figure out if a game is being boosted through greenlight or is obviously an unfinished asset flip a paid employee can do it too.

No, it’s not. One dude working 8 hours a day 5 days a week has enough time to look into games the community flags to determine if a new game should be put up for review for removal. Actually removing games and sometimes banning certain devs entirely would have an effect on future submissions (especially if there’s a

Valve makes more than enough money to cover everything. They make enough from their games alone to fund their development team. They make more than enough money to hire actual human beings for customer service and mod support. Valve isn’t some struggling indie in over its head. It’s been in this game for decades.

That would require Valve to take time out of its busy schedule of rolling around in Steam royalty money to actually do something worthwhile. Heck, while you’re at it you may as well be asking for something completely ridiculous like hiring customer service employees.

Yes. Every weak, I check the games on sale on http://blog.us.playstation.com/. Most weeks it takes a few minutes to check if there’s anything I want. Maybe more during the big sales. Steam has 1200 things on sale right now, and ten times that during a major sale. It’s enough that I don’t even try to find anything new

I can solve valve’s problem: enact quality control and mod greenlight.

It does affect gameplay though, to an extent. It’s easier to see in games that adopted this model post-release, like The Elder Scrolls Online or SWTOR. A lot of these items (mounts, armour styles, cosmetics etc) used to be either purchasable with normal game currency, or be rewards for quests or achievements, but are

Thing is, why does it have to be funded by gamble packs? Why can’t players choose to help support the game’s running costs by buying exactly the things they want, for the characters they like? That’s when you start to realise it’s not quite as innocent as it might first seem. It’s a very predatory and exploitative

It’s more obvious in games that have switched to this model instead of launched with it. Take SWTOR or The Elder Scrolls Online - you used to buy mounts with in game currency from relevant vendors, or earn new crafting styles through actually crafting, or unlock new cosmetics through the achievement system. You know,

“If I think about it... it’s the price of going to the movies... if I add concessions. Large Soda... hotdog... popcorn. But my enjoyment will last longer. So it’s ok”

However... there are certain schemes I avoid like plague (and worn out phrases!)

This lockbox shit.

No sir. I’m not pulling that gotdamn slot machine

No. Just.. No.

You think you know disappointment. You play a little Fire Emblem game. I play Dragon Ball Z Dokkan Battle.

I thought it said how “the seven stages of spending too much money on games” and it made me look over my steam library 😭.

The RNG loot box needs to go away fast.

Please, please don’t buy any of that stuff. Do not validate that annoying business model! I want gameplay optimized for fun and fun only.

You are a goddess.

i cropped this so i could fit the titties in

I’d say SR4 was a bit disappointing despite it’s super powers. Super powers are awesome, but in SR4 they made the weapons/cars too obsolete imho.

I feel the same way. Now it really is it’s own game, but SR 4 was a bit disappointing because of the super powers.