notgoodforyou
NotGoodForYou
notgoodforyou

The most disturbing part also has to be that these, along with CS:GO’s, weren’t introduced anywhere near at launch, but rather after the game had picked up Steam. I’m glad I was on the fence about it, and frankly practices like that convinced me not to buy games - especially multiplayer - until after a discount (as

You’re neglecting the part in the same sentence where they reference that it is in essence a casino.

Don’t give them ideas...

But of course, we need the lootboxes to provide us more content!

Bungie did admit to employing real behavioral psychology in finding a gameplay loop people will come back to in Destiny. Whether or not that extends to microtransactions I haven’t found any source online, but I sincerely wouldn’t doubt it. What with the patent by Activision designed to psychologically manipulate

Aw, no PC version?

Nerf Now would only be funny if it wasn’t for the fact that the pay to win microtransactions being turned off wasn’t, by EA’s own admission, temporary.

It seems to me the microtransactions being disabled bit is twofold.

Sure, they seem like exaggerations NOW. But give it time.

Yeah I posted a reply to myself saying it was actually Door-in-the-face since I couldn’t edit anymore. Sorry.

No gameplay without access to game servers...

I’d like to remind people that this isn’t a “victory,” just a delay for what is effectively the same system to return in some form.

Not dispelled, just delayed. They said they’re going to be bringing it back in some form.

Kids these days, wanting to be “hip” and “cool.” I’m cold all the time and my hip gets dislocated so much I can do without it! Phooey!

Door-in-the-face.*

Hello, EA.

The rewards are tied to the length of the match, not performance. In essence you’d actually be earning money at a faster rate if you were to keep the match from finishing instead of trying to win.

Just wanna say that just because it’s better doesn’t mean the issue has been fixed. It’d a marketing tactic known as Foot-In-The-Door: expose someone to the worst case scenario then dial it back to something they would choose instead, even if they ordinarily wouldn’t settle for something like that before.

Yeah, but conversely, games as service also means they could patch things to make it worse, and it’s not like there isn’t precedence for that.

In addition while development costs have gone up, they’ve only gone up by a smidgen, whereas marketing costs are the ones that jumped up the most. Bungle themselves admitted that Destiny itself didn’t have near the billion dollar budget that everybody keeps talking about and the vast majority of it went in the