I totally understand this sentiment but it was hard to read without spitting my coffee in laughter.
I totally understand this sentiment but it was hard to read without spitting my coffee in laughter.
I mean, technically Mario 2 wasn’t actually a Mario game. Only in the West was it rebranded as such. The real Mario 2 was actually more or less the same game as the first one but with different levels, called Lost Levels in the US.
Sure but a lot of the players tend to stick to the class they’re most comfortable with and won’t always be swapping skins. So while they can’t pinpoint your behavior they can easily estimate it.
That, too.
Yeah, but just like with every patent, all they need to do is find a different method for doing the same thing.
Prepare to be surprised.
I’d actually argue the player controlled demons were the best part as it offered an opportunity for the losing team to get ahead. Everything else in the game mode was lousy, especially the loadouts system.
That’s super depressing. SnapMap was the reason I wanted to get Doom on the go in the first place, both for the replay value and for content creation. Guess I’ll ignore it.
SnapMap was actually pretty much the reason I was looking forward to this. I LOVE SnapMap, especially now that it’s finally fully updated and has all the content needed to actually make proper and exciting maps with unique geometry. The fact that there isn’t a version if it on the Switch is honestly enough for me not…
Exploration.* F@#&ing autocorrect.
Haha! Okay, how does the game feel storytelling wise? Not in terms of accuracy, as LoG2 took a ton of liberties, but how naturally does it flow and feel part of a cohesive game? I really liked Log2 in that it did a good job in telling the story of the Cell Saga while adding a whole bunch of stuff that made the story…
Uh... I’m really not sure. I’m going off of this YouTube video which compares the voice actors and which version they appear in:
It’s not, but mostly it’s tolerated because it’s a free to play practice on a free to play game instead of a $60 experience.
I actually never got to like the Japanese dub. Some of the voice actors fit, but a lot of them were really, really off. Goku especially I found an extremely bad fit and painful to listen to.
Haha! I thought the English voice acting was perfect. In fact, in a rare scenario, the Japanese voice acting was actually grating to my ears or really offputting.
Again, in Tenkaichi 3, when Goku days to Gohan firing the final Kamehameha during the Cell fight: “You have to let all your power out! EXPLOOOOODE!” It was…
Yeah they really made LoG2 feel like a full fledged open world game, even if it wasn’t actually! I loved the countless secrets you could find, and out of all Dragon Ball games I felt it did the best job at telling you the fill story of the arc (with changes for padding). I kinda wanna replay it now.
No I said that the bartender DID inform you. My point is you going in to get a drink but the only way to get one is to walk out with a drug in your system. One that you didn’t want. Two vices rolled into one.
To be fair you had to push the buttons for the Wii as well, and it didn’t actually matter much what motion you did. It was still really fun.
Actually Tenkaichi 3 is still my favorite, although I’m enjoying Xenoverse 2 a ton. I played Tenkaichi 3 on the Wii and the motion controls were super satisfying.
It really doesn’t work like that. It’s an abusive system that actively manipulates users psychologically. Most people who fall for it are the same people who think they’re immune to the effect of getting addicted to it.