Dirty Bomb is great, actually. It’s got a unique balance of Quake, modern military shooters, and Overwatch style skill abilities.
Dirty Bomb is great, actually. It’s got a unique balance of Quake, modern military shooters, and Overwatch style skill abilities.
This is great. I actually thought that Brink was one of the best class based multiplayer shooters out there marred by its marketing above all else (I’ve actually never had problems with AI, oddly... Then again, I’ve also never had problems with RE5's AI so maybe I’m blessed or something), and was really hoping Splash…
I mean they are spinoffs in the sense that they’re not numbered entries in the series is what I meant in my last post.
True, but those ARE spinoffs at least. :P
Standalone DLC usually rehashes majority content from the base game with only some tweaks. Things like Infamous: Festival of Blood, for example, use the same map, and I think so does Blood Dragon albeit with heavy changes to it.
I think their only hope is if they made a radically different game altogether but with an arena shooter mentality and market it as something fresh and new. Like literally all I want is to have lots of movement options and weapons scattered around the map so players have to actually maneuver
For a game like Quake, this is a terrible move. Even with their new Champions character system, this is not a popular genre anymore. All of the new arena shooters that released in the last few years barely got any player base and quickly lost it, and it’s a pretty safe bet that Quake could follow suit even with its…
“Person by day, plumber by night…”
Is the one on the bottom real?
Eithher way, I’m sure we can agree that gripers griping about gripers griping about gripers griping about gripers griping about gripers griping about gripers griping about gripers griping about gripers griping about gripers griping about gripers griping about gripers griping about gripers griping about gripers griping…
Eh, I never really got that personally. Although I didn’t play six yet.
It’s weirdly lacking in personality. I can’t put my finger on it but it just feels forced and off in ways none of the other entries in the series are. I consider it to be just better than the first one. Some of the new mechanics are great, though. Cases are pretty good.
The sad part is, buying the game but not paying for microtransactions only sends the message that you don’t mind their existence, and that they need to push harder to convince you to pay for them.
That’s actually not true. Buying the game but not paying for microtransactions only sends the message that you don’t mind their existence, and that they need to push harder to convince you to pay for them.
I... have to be honest. I just don’t see any of that. The remake actually looks more cohesive to me, even having duller lighting in the screenshots to match the abundance of grey metal in the scene.
I want to give a shout out to Project Zomboid. It hasn’t left early access yet after all these years, but what it did offer and what it still does offer for the price is still really impressive. It’s also the only zombie game I know in which you can actually disable zombies and try to survive the harsh, barren world…
Yeah, sadly I see it having the same level of brick-walling as a free to play game. That, or a majority of the remotely decent cosmetics will be pay-walled
Tell that to BroForce. :P
Played out for a while. It’s a total mess. I love it!