I loved it, but it didn’t really sell the concept to me like those other titles.
I loved it, but it didn’t really sell the concept to me like those other titles.
For me, it was The Conduit and Red Steel 2 that made me believe that motion controls are the way to go. Conduit especially had PERFECT FPS controls for a console. Too bad they never really took off.
I think content was replaced, not necessarily cut, iirc. Probably due to technical issues.
DAMN YOU.
It basically cemented the trend of putting microtransactions in paid games for content you’d normally unlock through playing the game. Hilariously, now that it’s free to play (the former king model of nickel and diming) you could actually unlock pretty much EVERYTHING just by playing the game. And the progression…
Oh, I’m talking about Evolve. Those descriptions are eerily similar. XD
The paid ones.
But not offline. Or with friendly AI.
Maybe, but on the other hand the phone calls are actively preventing them from doing their job, and as a result are pissing off customers.
Yes, but that’s because it’s a solo game with a multiplayer component and modding, not a multiplayer only title with mandatory internet and DLC.
The scary thing is there’s plenty to of free to play games that don’t try their damnest to rob you of your money. Frankly, I played more of those than I did paid games that don’t nickel and dime you.
It really, really doesn't.
It’s got great mechanics, but the offline offering is literally a tutorial mode.
Sorry, I meant you can’t play Terrorist Hunt without an Internet connection, nor can you ENABLE friendly AI.
I played it yesterday. It’s kind of shocking (and telling) how well it translates to a free to play game.
Here, here.
To say nothing of the copious amounts if DLC that followed really soon after launch, either.
Previous Rainbow Six titles had a thoroughly enjoyable solo mode as well as a fun online offering, so you can imagine a bunch of people feeling gutted after playing Siege (which doesn’t even let you play the series signature solo mode, Terrorist Hunt, without an Internet connection Or friendly AI). People still played…
I don’t think it’s even needed to be a survival mechanic. It could easily be two types of experience points. one that improves your skills when you fight enemies in combat, and the other that boosts your survivability and stats as you eat people. That way, it really urges you to make use of that... but doesn’t exactly…
Oddly enough, I feel that the bigger temptation would be finding out about how characters react to your actions than the EXP thing they got going on. I feel the game would be better off making hunting humans at certain points almost a necessity.