notaclevernicknameatall
notaclevernicknameatall
notaclevernicknameatall

Bad laws were made to be broken. When Disney releases their copyrights to the public domain, as they should have already, I'll worry about whether IP laws that can't be enforced should be followed.

We all pay taxes to fund the raids on copyright infringers and counterfeiters, the return for this was supposed to be

I don't deny, I did pirate this game. I wanted to see if I would actually enjoy it, as whilst I used to love SimCity, when I tried going back to SimCity 4 I was bored within minutes, and I didn't want the same happening here.

I know this article focuses on games, but the same applies to the music industry.

And you apparently think you aren't an ass, but whatever.

Riot is a ridiculous example. They don't have to tackle the issue because it has zero effect on them. They have made exactly one game and it's free to play and multiplayer only. Whatever they might say about their stance on piracy is just hollow as they never have to deal with it.

It is what it is, man. Welcome to the real world.

DRM has been known to hit people with false positives. I remember there was a version of Game Maker that locked out every user until patched.

If you pirate a game and like it, hear about all the new features implemented, then about all the great stuff coming out on the workshop, I think unless you're one of these people who legitimately can't afford to pay you're going to seriously consider making a purchase.

While I understand their position and why it works, I also think it's kinda hard to ask a dev to continue working on a game past its release in perpetuity. This is a model that works with a very specific type of game. I imagine it's not something that'd really pan out for games that don't have a lot of replay value.

"Wrong" is both subjective and relative. What is "wrong" to you may not necessarily be "wrong" to someone else.

Actually, a pretty good portion of the Paradox forums are in that camp.

How come more and more use Netflix instead of pirating stuff? Ease of use and convenience.

On the flip side, don't treat people who pirate like they murdered your kids. There's been pirates who shared an album that had to pay more in fines than people who committed murder.

Step 1. Dont make shitty, broken games that are not worth $60.

I don't know how Tim Curry is a smarter approach to piracy, but I know that he's better than the shit DRM practices in games today that only really affect people who paid for the games.

For that, you also need a strong internet connection that not many countries have.

In this case, I'm looking right the fuck at EA/Maxis. A centimeter from their fucking face. Pieces of trash, the lot of them.

Agreed, that's pretty much the only thing I want from DRM-don't treat the ppl buying your product worse than the pirates.

Meanwhile, at Ubisoft HQ:

Great to see a stance against pirating that doesn't hurt people who've purchased the game. I'm very satisfied with this game so far and cannot wait to see what else they deliver.