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    NANA is the single best thing ever to come from the world of manga. The characters are wonderfully endearing, the storyline is unlike any other, and the facial expressions and details Yazawa draws on every page have me laughing or genuinely moved. I feel better about humanity when I read it.

    > "Like the Devil. He'd be ok if it wasn't for the fact he has hands..."

    A related problem with Facebook is the damn notion of communicating openly with everyone / having one profile. Yeah, I know you can find ways to limit content to specific people, but it's a hassle, and the whole system is clearly engineered around the idea of having a single online identity.

    Translation: it's an engine built to turn static images into movement, using the old Flash tricks that are now the staple of mobile gaming, because they make it easier to create the illusion of animation using very, very few frames.

    Wha...? I'm not sure what that response is supposed to be saying. If you think I'm not impressed because I demand flashier graphics, you have it backwards. Rayman's graphics look flashy as hell, but by using cheap methods with very few frames and gradient overload.

    Agreed as far as 2D sprites versus 2.5D, but I'd personally say that Rayman commits an even worse misdeed by opting for the Flash style of animation, with very few character frames that are just rotated, stretched, etc.

    God no. I can't fathom why everyone is so overjoyed with the look of Rayman. That game is neat, but looks like an iOS game ported up to the big screen.

    Erhm, it's not about the realism or detail of the effects. Those has surely increased. It's the lack of design and careful consideration of how the effects fit into the overall cinematic production. The effects-heavy scenes in the recent ILM films look terrible because they simply try to overload the screen and end up

    I get what you're saying, but technical prowess (lighting, etc) does nothing for me. It just seems like further evidence that they're throwing money at the wrong end of the problem. So much of what they're doing also seems to depend on scripted sequences (explosions, ship falling apart, etc) and anything achieved in

    > "The sound, animation and effects in all of those films were great."

    Yeah... lives just don't matter anymore. They're a relic that Nintendo only keeps in there now as a kind of extra score, not as a real penalty. If you keep your lives maxed at 99 in NSMBWii, Mario plays without his hat, which looks awesome. So I always tried to keep my lives at that level, just as a score bonus kind

    I don't understand why this game is considered a step forward for the franchise. By taking a cue from the recent films (which were, to repeat, absolutely horrid), it only seems to be pushing the gaming end of Star Wars back even further into stupidity.

    Sure, I'm pretty openly arrogant on these matters, because I'm too old to be nice anymore. Honestly, I don't care a bit if I insult someone's web video work based on their pitch, just as I don't really care to have a new list of tropes we all already know quite well. To be clear, I think much of what goes on in games

    Ah, if only there were a 'shop contest to highlight this fantastic work. The banana split callback to the original shot is just perfect.

    True, as a Nintendo fan, I am by definition a little insane. But as for the Heavy Rain thing, I've just always been staunchly opposed to video games trying to emulate movies. Video games are fantastic at being toys but inherently awful at being films, in my estimation.

    Forgive me.

    Your gifs need more Joan. Someone can caption it with actions if they're bored.

    But... it's gonna be hard to maintain an erection through 2 hours of Halo.

    Thanks for that, I'd been looking for more concrete confirmation that their plan is only to use Live as the connecting point.

    You need a third arm, not a third leg.