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  • kotaku
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    Psh... the analysts were right, motion was just a gimmick that could never have a significiant impact on the gaming business beyond the Wii.

    Yep, it is indeed sad that everyone focuses on the raw sales number of these iOS and mobile games without tackling the question of revenue. Given that it has almost always retailed at $50 with very few price drops or deals to be found, all those tens of millions of Mario Kart sales are indeed far more impressive than

    I never even heard a proper rumor... I just wanted it.

    Which is a shame, because I'm still waiting for 3DS re-releases of Virtual Boy games like Wario Land. :(

    Why do they show the Wii U controller being physically plugged in during the trailer?

    The screaming kids in the soundtrack scared me. That came out of nowhere.

    Yes I dig both of the Zelda commercials, though for somewhat different reasons.

    Indeed, online retailers will presumably carry the games as well, and will be competing on price just as they are now. The only difference will be that Amazon will give you a code, instead of waiting for shipment. ; )

    I think you have described it correctly. And while it sounds less convenient in the immediate sense, it actually strikes me potentially a clever solution to the problems of digital distribution. You probably wouldn't have to enter a code manually, since they've been using AR for these things on the eShop now; you'll

    That's a very interesting twist on the usual digital distribution model. They're still selling the games directly to retailers at a wholesale rate to be marked up at will by the latter... but now the customer will be given a code instead of a physical copy. Pretty neat idea for combining both approaches.

    MY GOD... IT'S FULL OF STARS

    I'd like a rundown of the basic features. I can see that they've nixed stars and created multiple "featured" comment threads, but what else has changed?

    Hmm, it seems to me that it would have been more interesting to set it up with permanent deaths instead of respawns. If you're waging a new massive war every week or two, it could be wonderfully tense to make it a one-death scenario per war. For some reason, I've never truly enjoyed multiplayer FPS games—at all—and

    There we go! Finally, a domestic explanation for the scene. That's what I was seeking to make sense of the situation.

    I've been waiting many long years for an appropriate context to use that line. I feel that I can die in peace now.

    Please, someone find the remaining piece of this holy trinity (hip/rear measurement) and create a master chart of sexual attributes, if only to see the bizarre points of overlap and contradiction.

    I used to want you dead, now I only want this level editor.

    He may have ocean madness, but that's no excuse for ocean rudeness.

    You beat me to it. Yes indeed, evidently the commenters here don't understand that a choice of filming techniques is often more a matter of setting the tone than it is of simply capturing the subject as crisply as possible.

    I don't understand the criticisms of the way it was shot. The zoomed in, handheld camera replicated chasing these sprites with your eyes, and caught just the right hectic feeling of movement. If you used direct feed instead, or kept the camera perfectly still, I don't believe you'd have a very good video. Try it