Yes. The Dead Space marketing was ridiculously stupid, probably the core reason of why one of the best non-Japanese horror games of the last decade sold so poorly and ended up being shut down without a conclusion. It's like EA wanted it to fail.
Yes. The Dead Space marketing was ridiculously stupid, probably the core reason of why one of the best non-Japanese horror games of the last decade sold so poorly and ended up being shut down without a conclusion. It's like EA wanted it to fail.
Dear Luke, calling Marathon obscure loses you nerd creds. That's like calling Warcraft obscure. Or Dark Forces. If you were a gamer in the nineties, you were at least vaguely aware it exists, even if you weren't a Mac gamer, and were living in a country where Mac games aren't even sold more than in one city, and…
A big part of this is: "Will a lot of people actually play this game in its console iteration to make porting efforts worthwhile?"
Adapting a game like this to work on consoles is a chore. Rebelstar made the jump in changing pretty much everything about the game. Jagged Alliance became painfully cumbersome. Dragon Age... is a hit-and-miss, although it's the best proof-of-concept for the adaptability in the long term (that said, it really didn't…
I wonder how many people would fawn over Cortana if she were, like the Marathon AIs, merely a floaty logo with an attitude problem. Being a conflation of Leela (Halo 1 Cortana is pre-Rampancy Leela, Halo 4 Cortana is close to what little we knew of Leela's Rampancy) and Durandal ("Hey, I'm going Rampant, you can go…
Bit of a cheat, considering the only reason the game sold better than any other PS4 game so well was because it was bundled with the PS4 at the console's launch.
Better people of all genders than I have already said loftier words than I'll ever wield, but this needs to be rubbed in, because it's a systemic Kinja issue in the last year or so.
Because he was publicly accused? Because this whole situation reeks of "he's famous now, so I can maybe also get famous via slander that may even tarnish his reputation and make me remembered".
There's a financial side to this you're ignoring.
That is something I've been complaining about for years. I know it's economically unfeasible to make a BC-friendly console cheap. THEN DON'T. Make it the premium option. "PLAY ALL PS TITLES ON YOUR PS4U - that's for UBER!".
Yes, but BY THAT TIME, it already built up a palpable game library to entice the non-installed-base. And there's a reason the BC-capable PS3s are in such high demand that buying one unused will cost more than a PS4, and it ain't the SACD support which was also dumped at the same time as BC.
Yes, THANK YOU. The biggest way in which the PS3 bloomed into action was the promise of PS2 backwards compatibility offering graphical enhancement along the way. The X360's BC was crippled compared to PS3's, which was one of the ways it grew out so well.
Ghost Babel is tangentially related due to the fat-butt implications (both in it and in MGS2) it was part of the sims used to train Raiden. AC!D doesn't contradict canon either, so it's not against the law to like it =)
Good one. Has anyone ever tried to put the gaiden games down? Ghost Babel replaces MG2, and AC!D takes place somewhen around MGS2, as far as I can tell.
I think lots of folks will get the 3DS one simply for being the closest to Super Robot Wars you will ever get on the 3DS without buying a Japanese 3DS.
The irony, of course, is that the choices in DX2 were expies of choices from DX1. And Mass Effect 3 just copy-pasted the ending choices from DXHR (don't forget, DXHR came out almost a year earlier) without even bothering to be subtle about it.
Counterstrike itself was basically Rainbow Six: Arcade Edition (the "your aim improves if you stand still or even crouch" mechanic every single shooter game has these days originated there), and Rainbow Six derives aspects from special-forces-shooty-shoot games that predated it. The 1993 Navy SEALS is where it's at,…
Most of the things you outlined read (literally) like a review of Etrian Odyssey, so if you liked this game and want more of the same (except with more freedom in making and customizing your own characters), you should look into that series.
Etrian was the first ATLUS game that wasn't a remake since Soul Hackers first came out that did this formula. You know how much time passed between those? 9 years.
It's simple: Etrian Odyssey was built specifically to evoke this nostalgia. Persona Q does not hide the fact that it is Etrian Odyssey: Persona Edition (the mapmaking and combat interfaces are lifted wholesale, for example).