I may sound like an old fart, but come on. Jiggle physics aren't that hardware-demanding. MGS Peace Walker had them, for crying out loud, and it was a PSP game.
I may sound like an old fart, but come on. Jiggle physics aren't that hardware-demanding. MGS Peace Walker had them, for crying out loud, and it was a PSP game.
I should probably point out that the Korean site is talking about a TPS. Perhaps that is their regional name for The Bureau?
The Korean ratings are for ENEMY WITHIN, not ENEMY UNKNOWN. Enemy Unknown is the game we have already played and stuff.
The 3DS version is gimped further by not having ANY sort of multiplayer, even local. Yup.
I'm assuming you're not counting Tactics and Brotherhood of Steel because they're non-canon and Wasteland because it's only tangentially related?
Noire, especially if she's the Avatar's daughter. Daddy's Little Bi-polar Heroine.
Ironically enough, the original Rise of the Triad was one of the first, if not THE first FPS with a limited arsenal. You were restricted to the handguns, the machine gun and one special weapon - if you picked up a new one, you dropped the old one. Take that, Halo!
This is actually entertaining for us non-Americans, since the game's writer and his sister - who provides Tina's voice (and, judging from their outside-of-Gearbox activities, personality too) - are of mixed heritage themselves.
ATLUS games are pretty evenly spread across everything. Of their own (as in, not publishing something someone else developed) RPGs on the DS/DSi, only one (1) out of six that were released in English was released in Europe. On the 3DS the current number is 2/5, but there's more coming later this year, and uncertain,…
What about Shin Megami Tensei? Kunio Kun no Nekketsu? Atelier? Super Robot Wars? Those Gundam games everyone is gaga about? Pokemon is overrated anyway.
In Sony's defence, the price is what, $5? And comes with free games that normally cost the usual $50-$60 rotated each month? HOW IS THIS NOT AWESOME?
Because Americans get 90% of Japanese games before Europe, sometimes getting games we never ever ever ever get. We have to wait for a year-to-forever to get ATLUS games here, for example, long after over on your side of the ocean, the game has been released, completed, gotten DLC, YouTube plastered with spoilerrific…
The initial concept of a CoD-like shooter? Compared to that, it's a frickin' word of art now.
Oh so very much this. Cerberus has always used HULK SPEAK in official SMT localizations.
They're a little too heavy on the philosophy, although yes, their unconnectedness to anything but themselves is a good trait for a first game.
Most of the modern games are, and for the earlier ones, there are fan translations for about a third of them. Then again, even one of the GameBoy Color spinoffs got a localization! And one of the GameBoy Advance ones, too.
It's been said that it stands OUTSIDE of all existing continuities, but does have references to them. Since we have STEVEN from SMT1/2, the Black Knight is wearing a DEMONICA from Strange Journey and the game mechanics are a mishmash of SMT3 and all the newer additions from the spin-offs, I'm thinking there's some…
Persona games are their own thing. If this makes you feel any better, anything not named "Shin Megami Tensei <number>" is a spin-off. Good starting point for the core series is Shin Megami Tensei III: Nocturne (Lucifer's Call in some regions) on the PS2, being the earliest one with an official translation and, by…
SMTIf... wasn't so much a Persona 0 as it was a Megami Tensei Gaiden, same mechanics, different story (oh, and gender selection, woo!).
This. So much this.