noelemahc
Noelemahc
noelemahc

3DS exclusive. ATLUS segregates their franchises, the PS consoles are getting the Personas, the Nintendo ones are getting the core experience. Hence: Persona 4 Golden on the Vita and Soul Hackers and SMTIV on the 3DS.

I'm sorry to sound rude, but it seems that you simply don't know how to play Shin Megami Tensei games. The Persona series were spun off specifically to make a "lighter" experience for people who didn't like to die too often (and yet, the first Persona, in its Japanese (or PSP) incarnation, is still pretty damn

Gone, gone the form of man...

You fail, Kotaku. Waxworks is an English game, made by the same people as Simon the Sorceror.

What about Etrigan? Hit-man? Defenestrator?!

Didn't they disprove that bit about copyright issues recently?

That's not funny, that's sad, as it shows how badly Nintendo is treating its European customers. Which is something of a consistent trend across most platforms these days.

Faith in humanity: restored. Thank you.

Wait, we're accepting "appears to be" as "definitely is"? Being caught in the cycles does not preclude the Reapers starting them and then simply going into an infinite loop for some reason.

I loved the elevators. And the banter. And the airlocks. And the MAKO. These things made the world believable. You weren't magically teleported anywhere. You were moving from area to area through transitions you could see and interact with (and gain some banter, or even sidequests, from).

What foreshadowing? Vendetta's mention there's someone standing behind the cycles? It could have easily referred to Harbinger, who's been set up as King Reaper throughout all of ME2. If there's any more foreshadowing that wasn't injected by the Leviathan DLC, by all means, share it with the class.

The Crucible was about fumbling an Author's Saving Throw concerned with solving the Kryptonite Dilemma (aka "OMG, we made our enemies too strong for the heroes to defeat! quick, to the clichemobile!") that doesn't quite pan out.

And again, I must reiterate. There was no foreshadowing to the Starchild. There was no theme that he fits into. All of that was retconned in by the Leviathan DLC, after much gnashing of teeth and yammering about artistic integrity. And the sad bit?

I wasn't worried about getting an ending with a difficult decision or a sacrifice. Shepard's either dead or permanently crippled in all the alternate ending scripts I've written.

Not sure if troll or pro-ender.

Ah, so you're one of those people whose worldview is restricted because you skipped From Ashes and missed out on the 10% of the plot and 20% of the context it contains? Yeah, Javik's kind of important for explaining why Synthesis sucks. Why Reapers suck, why the Starchild's logic is broken (Javik tells us of another

We are only ever given two examples of organics vs synthetics actually happening as a war rather than racist action (which the Morning War effectively was, the same applies to the Battle for Rannoch, in fact - diplomacy WAS an option, but the Quarians started with what was effectively carpet-bombing civilian

I don't deny that. The problem is that the EC's ending somehow hops over that issue - which can and WILL plague galactic politics for centuries, in addition to the obvious issue of those who can and WILL object to being synthesized (I can easily see Javik starting a doomsday cult over being turned into what he

The big problem of the Synthesis ending is that instead of promoting equality and diversity, it is about homogenization. Which is the "wrong" approach, because "your technological and biological distinctiveness will be added to our own". Synthesis is a dolled-up Borg collective where we are suddenly buddy-buddies with