noct-rnl
Noct
noct-rnl

Yeah, that’s why I said before IW. I just meant Thanos is technically behind the scenes of most villainy occurring in the MCU, but he’s not who we consider to be the big baddie for each flick. I’m just saying I see Luthor the same way.

Incidentally, I’m not arguing your initial point in the slightest... I’d love to

Heh, for starters, if you pulled Ross Webster out of your head without looking it up, I am impressed. No way I woulda been able to coe up with that guy’s name...

Anyway, yeah man, I do count the JLs as two different movies. They do have different villains... Darkseid and Joker are both in the ZS cut. Heh, that counts.

B

Eh... Out of seven Superman flicks and two Justice Leagues, across three different film continuities, we’ve only had two different Zods and two different Luthors (3 if you wanna count Jr.)

That’s not really that egregious, all things considered...

So much this. I drone on about this every time this conversation comes up, but it’s still hysterical to me that people thinks game prices are going up. Street Fighter is my forever example. In the span of about a year and a half I bought SF2, SF2T, and SSF2 for Snes, for a grand total of $210. (About $440 in today’s

It’s all relative I suppose, but I dunno that I’d call it “tons”... A numbers crunch I saw last year said it broke down to about $5 saved per game (at full retail price) to the actual publisher. Should we have seen that trickle down to the consumer? I mean, in a perfect supply and demand physical goods world, sure,

I suppose it depends on how long you’ve been buying them if you notice, but I can assure you that is most definitely not true. Prices have certainly not stayed the same; games are much cheaper now than they were when I was a teenager (in the 90s).

There really was no standard pricing for AAA console games when I

I don’t recall any true VR platforms prior to those, (apart from Virtuality which was obviously not priced for consumers) but we’ve been VR gaming on PC for literal decades. I got my first headset in the mid-90s... Granted, there really wasn’t any dedicated software for it, but you could get just about any first

This right here. One of the main reasons FS games are instabuys for me is because I know I will get hundreds of hours of riveting RPG gameplay in a staggeringly immersive and compelling environment without having to wade through endless NPC conversations or text dumps. FS games don’t need it. They sell the entire

“Somebody parked their car in front of fire hydrant. They should really know better. They’re going to get a ticket.”

- Huh, would’ya take a look at that... It’s “they” and “their being used to identify a single person, of whom you don’t know their gender so you don’t use a specific pronoun. Interesting how that works,

Merv is not a former Neo (anomaly)... That is just disproven fan speculation. According to Matrix Online (which is 100% canon to the film series), he was an operating system before his exile, and it is speculated that he may actually be the OS from a pre-Oracle Matrix, before they had figured out how to keep human

That’s not completely true... Making a backup of a game you are in possession of a physical copy of is assumed to be considered fair use, (so long as you never get rid of the original,) but it has never been proven in court specifically for software, so it’s still just a theoretical defense.

Downloading copies of

Yeah, I had a similar experience earlier this year with a piece of homebrew software. I watched it get deleted multiple times, without notification, on reboot of the OS.

If Defenders wants to flag it and ask me what I want to do with it, fine, but taking it upon itself to just delete it is insane. I do not want that

We’re finding that to not be the case with our software, at all... The switch that “deactivates Flash” is MS removing player support at an OS level, which as I understand it, includes both stand alone (projector) exe files, and swfs.

Granted, I’m a Flex & Java developer, so I don’t claim to know exactly how it all

You can import a swf into another Flash project, and export the whole thing as an Exe, but to actually make changes to said SWF, you need the Fla, and in a lot of cases putting it into a new container would require edits. There’s also the fact that it was super common practice to store assets external to the swf on

Yuup. And not only just in traditional K-12 schools either. I’ve been a Flash developer for 25 years, and I worked in eLearning for over a decade of them. Built so many courses for trade schools, adult educational centers, state run continuing ed classes, you name it...

Sure, some of those coursewares will get rebuilt

Werd. I hadn’t even realized how locked down those two titles were till I recently built a (PC-based) fighting game cabinet and tried to put the entire DOA franchise in it... How insane that not one, but two games in such a massively popular (third party) franchise are only available on one specific console.

This right here, which is the primary reason why BC generally doesn’t interest me. The vast majority of old games I want to revisit are licensed properties that have never been done on newer hardware.

Like, BC for 90% of “Xbox 360 driving game X” I have little use for, since there have been a bazillion driving games

Haha, Granny Goodness, obviously...

I’m pretty impressed they’ve stuck with it as far as they have... I assumed in traditional, every TV show in recorded history, fashion they’d bring him back as quickly as possible with some hackneyed explanation as to why he wasn’t “really dead.”

And I have no issue with any of the content or storylines, just the way

As much as I hate to admit it, I find myself feeling a resounding Meh on YJ S3... It’s fine, but considering the first two seasons are still some of the best DC content ever made and the entire reason I signed up for DCU in the first place, I’d be lying if I said I wasn’t disappointed.

It’s quality for sure, but its