noct-rnl
Noct
noct-rnl

Then you’re seriously not playing the right games... The very best VR experiences are the ones that wouldn’t work at all outside the hardware or would be shallow, dated experiences. It’s the flat titles that have been ported/shoveled onto it that are arguably shitty.

There are dozens of fully realized games... Not a staggering amount of AAA titles on the PC/Quest front, but PlayStation has a bunch of them, and almost all were very well received. (They just don’t get a ton of coverage due to the relatively smaller size of the userbase.) Doom, Skyrim, Astrobot, Resident Evil, Blood

I very sincerely doubt that. Sony has wholly confirmed that there will not be a new headset anywhere near the launch of Ps5, and rightly so. Who is going to drop hundreds of dollars on a new one after investing $600 (ish) on a new console, especially given that their current headset is totally fine, and has the

1.) The PS solution is getting relatively cheap at this point. (Bundles regularly go on sale for $150 or so.) Given the state of most people’s finances right now though, that’s still a pretty big ask I suppose.

2.) It works just fine with glasses. I‘ve seen some people complain about them fogging or scratching their hea

The headset itself is fine, what people want from “PsVR2" is better controllers and tracking. We’re still using Ps3 hardware for that stuff, which was not at all designed for VR. Sony has already confirmed the current headset will be forward compatible, so all we’re really hoping for now is new controllers and possibly

Hah, no, I think that’s fair, I’m just saying I think it’s an arguable point they are making. I’ve certainly created assets in a title like Little Big Planet, knowing full well I was never going to see them outside of that application, and that’s fine, but there’s a somewhat different expectation between creating

Well... I think that’s the point really; you can’t actually transfer the work at all. I have no idea what rights you have to an IP you create/publish in their suite (and it sounds somewhat stickier in the article than you’re describing there), but that’s not even the point anyway. If you can’t actually export the

I’m not suggesting they are, or arguing that in any capacity; I’m saying that the point the person in article was trying to make was less, “people will find out games are easy to make” as it was that they might confuse the level of skill and talent needed in creating assets to what is needed to follow along with

The monetization argument is a valid one, but I don’t think that’s the point being argued here.. The point I see them going for here is more that if you scuplt, rig, and animate a 3D model in Maya, you own that asset, can do whatever you want with it, and attempt to profit off it any way you see fit. If you do that

Not so much that as, “If too many people mistakenly believe it is as easy to create art as it is to generate a playable game in this user-friendly authoring suite full of other peoples‘s assets and code, it will devalue the work of actual artists and developers even more than it already is.”

That’s not what that means... “Armchair developer” would refer to someone with no actual development experience giving an ignorant opinion on how actual development is done.

The point is that making a game in Dreams is something anyone can do, (that’s entirely the point), but the asset creation side of it (modeling,

I’m playing through it again right now (for the first time on PC), and it runs absolutely flawlessly @1080p with all settings maxxed and even the Nvidia stuff turned on. I have a decent rig, but nothing bank-breaking... (Ryzen7 3800X, GTX1660ti, 32 megs 3600Mhz.)

I’m sure some of it is brute force, but it sure seems

I don’t really have a problem with Epic’s launcher (their storefront on the other hand is awful), but the main issue with multiple launchers is not having your entire collection in one place, and the problems that arise due to that.

For example, say I feel like playing a Need For Speed game, I (reflexively) click on Ste

Same here. I honestly cannot remember the last time I had to fiddle with anything other than controller or display configurations on a pc game. They still crash on occasion, sure, but so do console games. My Ps4 crashes just as, if not more-often. Hell, not even just running games... their store and dashboard both used

For the most part, yes. Some storefronts like GoG offer legitimate DRM-free purchases where the only use for the client after install is updating games. or viewing your collection, but the vast, vast majority of other storefronts require you not only use their software to purchase, install, and update your games, but

Great read, and I agree 100%. It’s the most deliberate and mind-game focused version of any SF out there, relying way less on twitch reflexes and combo memorization, and wholly on execution and reading your opponent.

I’m still surprised that a bigger deal hasn’t been made of the fact that the 30th Collection is the

Same here. It can be likened to Dive Kick in that way. You’re playing more against a person’s mind and a strategy, and less against reflexes and combo memorization. Things I appreciate even more as I get older and have zero chance against battling when it’s a teenage kid on the other side of the screen.

One of many wonderful glitches in this version, and one of the main reasons I am still completely obsessed with playing it. After 20 years with a cabinet in my living room I can do Guile’s magic throw about 3 times in a row now. Heh, I’ve seen videos of people pulling it off successively more times than that, but it’s

Mostly. It used the architecture and shared some of the same hardware (same type of GPU, CPU, same optical reader, etc), but Naomi had way, way more memory, so the games had to be super optimized when ported. The (old as balls) PC in my MAME cabinet can just about run DC games at a playable speed, but most Naomi stuff

Hah, I love amazingly myopic thinking like this... You apparently don’t realize that some of us have all of the consoles and have a gaming PC as well. Assuming you don’t “need” one just because you have a (n often comparatively underpowered) console is no different than thinking you don’t need a Ps4 if you have a