noct-rnl
Noct
noct-rnl

It’s all relative I suppose, but I dunno that I’d call it “tons”... A numbers crunch I saw last year said it broke down to about $5 saved per game (at full retail price) to the actual publisher. Should we have seen that trickle down to the consumer? I mean, in a perfect supply and demand physical goods world, sure,

I suppose it depends on how long you’ve been buying them if you notice, but I can assure you that is most definitely not true. Prices have certainly not stayed the same; games are much cheaper now than they were when I was a teenager (in the 90s).

There really was no standard pricing for AAA console games when I

I don’t recall any true VR platforms prior to those, (apart from Virtuality which was obviously not priced for consumers) but we’ve been VR gaming on PC for literal decades. I got my first headset in the mid-90s... Granted, there really wasn’t any dedicated software for it, but you could get just about any first

This right here. One of the main reasons FS games are instabuys for me is because I know I will get hundreds of hours of riveting RPG gameplay in a staggeringly immersive and compelling environment without having to wade through endless NPC conversations or text dumps. FS games don’t need it. They sell the entire

“Somebody parked their car in front of fire hydrant. They should really know better. They’re going to get a ticket.”

- Huh, would’ya take a look at that... It’s “they” and “their being used to identify a single person, of whom you don’t know their gender so you don’t use a specific pronoun. Interesting how that works,

Merv is not a former Neo (anomaly)... That is just disproven fan speculation. According to Matrix Online (which is 100% canon to the film series), he was an operating system before his exile, and it is speculated that he may actually be the OS from a pre-Oracle Matrix, before they had figured out how to keep human

That’s not completely true... Making a backup of a game you are in possession of a physical copy of is assumed to be considered fair use, (so long as you never get rid of the original,) but it has never been proven in court specifically for software, so it’s still just a theoretical defense.

Downloading copies of

Yeah, I had a similar experience earlier this year with a piece of homebrew software. I watched it get deleted multiple times, without notification, on reboot of the OS.

If Defenders wants to flag it and ask me what I want to do with it, fine, but taking it upon itself to just delete it is insane. I do not want that

We’re finding that to not be the case with our software, at all... The switch that “deactivates Flash” is MS removing player support at an OS level, which as I understand it, includes both stand alone (projector) exe files, and swfs.

Granted, I’m a Flex & Java developer, so I don’t claim to know exactly how it all

You can import a swf into another Flash project, and export the whole thing as an Exe, but to actually make changes to said SWF, you need the Fla, and in a lot of cases putting it into a new container would require edits. There’s also the fact that it was super common practice to store assets external to the swf on

Yuup. And not only just in traditional K-12 schools either. I’ve been a Flash developer for 25 years, and I worked in eLearning for over a decade of them. Built so many courses for trade schools, adult educational centers, state run continuing ed classes, you name it...

Sure, some of those coursewares will get rebuilt

Werd. I hadn’t even realized how locked down those two titles were till I recently built a (PC-based) fighting game cabinet and tried to put the entire DOA franchise in it... How insane that not one, but two games in such a massively popular (third party) franchise are only available on one specific console.

This right here, which is the primary reason why BC generally doesn’t interest me. The vast majority of old games I want to revisit are licensed properties that have never been done on newer hardware.

Like, BC for 90% of “Xbox 360 driving game X” I have little use for, since there have been a bazillion driving games

Then you’re seriously not playing the right games... The very best VR experiences are the ones that wouldn’t work at all outside the hardware or would be shallow, dated experiences. It’s the flat titles that have been ported/shoveled onto it that are arguably shitty.

There are dozens of fully realized games... Not a staggering amount of AAA titles on the PC/Quest front, but PlayStation has a bunch of them, and almost all were very well received. (They just don’t get a ton of coverage due to the relatively smaller size of the userbase.) Doom, Skyrim, Astrobot, Resident Evil, Blood

I very sincerely doubt that. Sony has wholly confirmed that there will not be a new headset anywhere near the launch of Ps5, and rightly so. Who is going to drop hundreds of dollars on a new one after investing $600 (ish) on a new console, especially given that their current headset is totally fine, and has the

1.) The PS solution is getting relatively cheap at this point. (Bundles regularly go on sale for $150 or so.) Given the state of most people’s finances right now though, that’s still a pretty big ask I suppose.

2.) It works just fine with glasses. I‘ve seen some people complain about them fogging or scratching their hea

The headset itself is fine, what people want from “PsVR2" is better controllers and tracking. We’re still using Ps3 hardware for that stuff, which was not at all designed for VR. Sony has already confirmed the current headset will be forward compatible, so all we’re really hoping for now is new controllers and possibly

I’m playing through it again right now (for the first time on PC), and it runs absolutely flawlessly @1080p with all settings maxxed and even the Nvidia stuff turned on. I have a decent rig, but nothing bank-breaking... (Ryzen7 3800X, GTX1660ti, 32 megs 3600Mhz.)

I’m sure some of it is brute force, but it sure seems

I don’t really have a problem with Epic’s launcher (their storefront on the other hand is awful), but the main issue with multiple launchers is not having your entire collection in one place, and the problems that arise due to that.

For example, say I feel like playing a Need For Speed game, I (reflexively) click on Ste