and hope that she asks her team to ask the same question about their female characters (enter super sexy spy woman image, “what if this was a boy?”).
and hope that she asks her team to ask the same question about their female characters (enter super sexy spy woman image, “what if this was a boy?”).
The PC port of TMNT—the DOS one, specifically—was weird for a few reasons: the sound was terrible, it didn’t look as good, and playing with a keyboard sucked.
today’s college students were born right at the point Final Fantasy stopped being fun,
Umm, doesn’t he realize that it’s been BECAUSE of ill-conceived changes, stupid “streamlining” and other nonsense, that the series was brought to the edge of crisis to begin with?
Emotional horror, at least from what little I’ve seen of it in games, more than often just comes off as sad and depressing which isn’t really what I want to experience in a game.
While I understand that concern in principle, it seems to me that we can see plenty of huge things very clearly in this video.
Yeah nevermind all the cool stuff on display that they put so many hours of work into, look at the render distance on the horizon!
Some good looking effects require no more than a couple of straight lines. And anyway, even disregarding that we’ve had high enough polycounts to do pretty much anything since ~2004.
As if these stills don’t look utterly awful on their own, right now? But we know that’s not the point.
Oh hey look, something 2D animators have known since the dawn of time. And it only took 3D game animators about 25 years of looking at cartoons before thinking: hey, maybe linear skeletal motion isn’t the best way to make something look alive.
Inflation calculators say this would be about $250 today. Still not a huge amount, but appropriate for a minor offense, maybe? Not sure, I’ve never had to bail anyone out...
Oh I got it alright. You even recognize that framerate is a developer choice. If it wasn’t we wouldn’t have had 60fps games on every generation from now till the NES.
Where’d I ever directly accuse the reviewer? Someone didn’t seem to get what “proper” meant in this context, so I explained it. ;)
I’m not even gonna read all that, you seem awfully invested in your idea of a fairytale world where everyone’s right (except those you disagree with). So I’ll just leave you to it. :)
I don’t think you get to decide what anyone else is allowed to view as cinematic or not, and how far they go, or don’t go, in making something look as such.
I think you’re the one who’s unable to just accept that there is such a thing as a dishonest opinion. And if you’ve read carefully, you’ll see I haven’t even actually accused the reviewer of this. I replied to the one person clarifying what the other person likely meant by “proper”.
Cosplayers are constantly in the awkward position of having to correct the people who think that their hobby is a sex thing
What you’re saying implies we can’t ever know or make a reasonable guess as to anyone’s motivations for saying anything at all. Which is of course nonsense.
I don’t know, why does anyone get upset when something they hold dear is criticized in what they feel is a dishonest manner? It’s basic psychology and should be obvious, unless you’re just feigning ignorance for effect?
A “proper” opinion judges the product in an honest fashion. As opposed to an “opinion” that doesn’t actually serve that purpose but merely serves for the reviewer to assert himself as being controversial, to vent other unrelated frustrations, or is based on misunderstanding.