nixorbo
Nixorbo
nixorbo

Years ago I worked auditing and posting financial adjustments for an employer. Having Quantum Leap up on my second monitor (in the office) seriously improved my productivity.

I’m a person who avoids spoilers like the plague, even under arguable definitions of the word (when there’s a big movie coming out I want to see, I don’t watch trailers or anything for months ahead of time). Some people love spoilers (my partner looked up the plot to Avengers Endgame while we were driving to see it).

Nathan: So this is the weird thing for me: Ideologically, I do not care about spoilers and think everybody should just be free to talk about games as they please. But then when it comes to particular games I intend to play, I’m always like “No, don’t tell me about it.” Like, my partner is playing Yakuza: Like A Dragon

That’s dumb as hell. All you have to do is put a warning on whatever you’re going to talk about. It’s that simple, and so a person like me doesn’t have to have all Star Wars, FF7, Sixth Sense, and various show ending ruined for them, seriously, because people can’t shut the fuck up about things, and remember that time

If I want to be unspoiled for an experience, you can’t change that with your fancy wordtalkin’. And you can’t point to some numbers and say “statistically speaking, you prefer to be spoiled” like you can’t tell someone that, according to the numbers, they actually do like cilantro when it tastes like soap to them.

Also

i hate spoilers. just because you can make an argument for them, it’s not changing my mind.

Spoilers are bad. You can only experience something for the first time once. Sixth Sense was a terrific movie the first time you watched it, and completely mediocre after. It’s easy to say “you should be able to talk about whatever you want” but then you have the asshats who showed up to the launch of the new Harry

I hate the “science says people like spoilers” argument, because it completely misses the point: that, while one can replay an experience as many times as they like, they can only go in fresh once. Spoiling a twist denies the reader half of the experience.

I agree that knowing what’s coming doesn’t necessarily make the story “bad” but there are stories that are a completely different experience being able to experience them once without knowing what’s coming and experiencing them a second time, knowing what is. Emotionally, those can be two unique experiences and I like

I think we’re mostly all taking release dates with a grain of salt these days. 

EA has done a terrible job with the Star Wars license, I wish they gave a chance to make Star Wars games to some other company!”

Just played Full Throttle for the first time a couple of months ago.

Some folks Friday mentioned they’re playing through Fallout: New Vegas (as am I), and the game gave me my favorite line of dialogue in gaming history, masterfully delivered by Dave Foley in a beautiful confluence of a post-apocalyptic RPG and a Kids in the Hall sketch:

Hope they go around that 11'8 bridge!

Wind farms also tend to be places where it’s........windy........

Except this is also true of internal batteries. When those get old, either the controller has to be dismantled or the whole thing needs replacing.

Fine by me (and thanks for not cheaping out on the bundled disposable batteries, I guess? I mean, they could be better, but as anyone who shops on Amazon could attest, they could be a lot worse). Bundling Xbox controllers with a pair of double-A batteries isn’t the best solution, but there are also several much worse

Yep, as others have said, 100% on board with this.

I wish a lot things had removable batteries, like my cell phone, and my laptop I had to do open heart surgery on just to get rid of a failing battery.

It also means that if the rechargeable part dies, you can swap it out or use batteries in the mean time and don’t have to pay $60 for a new controller.