nighttrip22
Nighttrip22
nighttrip22

Martin Sheen did an Actor´s Studio thing I saw on TV about 20 years ago and read his favorite poem out to the class and it immediately became mine too.

Great interview. Such a great actor and yet I’ve always found him underrated compared to some of his contemporaries. Not that he seems to take issue with that, he comes off as a very humble down-to-earth guy.

He seems incredibly charming and earnest.

This was a really fun interview, Danette. Thank you.

I always avoided Kimmel as an irritatingly frat-boy dude-dude kinda host who isn’t very funny, but his feistiness on this issue is giving me a smile this evening.

I am one of millions who was first able to afford insurance after the ACA was implemented — it’s certainly not free nor even reasonable, it’s $800/month per

Given how The Force Awakens was such a mediocre A New Hope rerun (and his second Star Trek flick was equally mediocre, but hey!, lots and lots of lens flare!), I’m not crazy seeing Abrams back in the director’s chair either.

I certainly wouldn’t call it a masterpiece, but it was charming and had a fun zany 60's self-awareness about itself. Plus Vikkander, Cavill and Hammer were a great trio and Debecki as the villain was kind of fun for being a bit different.

Finally gotten around to watching this. Here are some thoughts....

NO YOU FUCKING STUPID STUDIO this is the OPPOSITE drrection from where you should go. The game did a great job. Who is Lara? She’s a random graduate student who survived a terrible shipwreck. She found reserves of grit and resourcefulness in a situation where most people would lay down and die. She was discovering who

I think the hardcore gamers want Camilla just because they want a literal translation of the game onto film.

iTunes was a mess when Jobs was alive.

My primary interaction with Apple products is iTunes. I don’t understand how anyone could use this application for ten minutes and be able to say Apple is committed to good user experience design. iTunes is easily one of the most convoluted, counterintuitive, bloated pieces of software I’ve ever had to interact with.

If you look at game prices over 30 years and adjusting for inflation, basr games are the cheapest now than they have ever been.

I remember Satoru Iwata saying at GDC several years ago, the bussiness has moved more to a specialists capacity vs. a Jack of all trades deal. Back when he was still making games you had one person who could do multiple things, but now you have a person who can only do one thing leading to larger staffs, and this was

I think gamers tend to assume that all DLC is profitable without account for the costs of making that DLC in the first place. Skins and hats can be cheap to make and generate a lot of money, sure, but big DLC expansions can cost a lot of money and not make much back because by the time they’re out, so many gamers have

In some industries, one expects the cost of production to come down over time, as greater efficiency in work process, greater knowledge of how to use tools, and so on come into practice. An electric saw brings down the cost of custom-cut wood, for instance.

It is hard to bring that down. Probably the two biggest controllable factors are:

(and is likely a big reason for things moving to microtransaction and DLC models in full price games, so they can get extra money out of them).

I don’t think there’s any way to bring the $10,000/person/month number down. If anything, that’ll just get higher over time, to account for inflation and cost of living. Cutting team sizes seems like a more reasonable option. Do video game productions really need thousands of people? At what point do companies give up

“Games need to cost more” is probably a big part of it. The price of AAA games hasn’t changed from $60 for over 10 years, (and is likely a big reason for things moving to microtransaction and DLC models in full price games, so they can get extra money out of them).