newyork1235--disqus
jonathan1256
newyork1235--disqus

ClickHole would parody all the angry commenters on this video. "Vegetarians Furious at Former Vegetarian for Eating Meat."

Do we see how long the drive was? I thought it wasn't clear (I may have missed that). If it was a 30 second drive to get to a hoard of zombies, the show is basically mocking us.

The zombies have always been really plot driven it seems. But this might be the most egregious example. Negan's group are yelling and shouting, they have terrible survival instincts (they were repeatedly slaughtered by Rick's group!) and yet appear to be in that clearing for hours without being bothered.

Negan as a character is so utterly detached from The Walking Dead world it's bizarre. I get this is based on a comic book but the rules of the show are so inconsistent and pointless. This is a minor example, but how does he have the luxury of creating his sadistic torture scene in that forest clearing, while the rest

This is true (and perhaps will be true for Theon as well). I guess we can only judge after the season is over. I just wonder if there was a way to convey the brutality of Sansa's marriage night with Ramsay without showing a close up of her face.

Well if your definition of showing it means uncensored vaginal penetration, then no, they didn't "show it."

She may not be the most likable person, but um, yeah, Don did some really shitty things to her. I think my bigger issue with her bitterness is that it wasn't well-developed - seemed out of the blue and more plot driven.

Seems a bit odd to be angry at Don for that, when he didn't want her to leave the agency. It would make sense to be bitter, though. But I don't recall her ever regretting leaving advertising.

Gonna second this comment: this is an excellent post and a question I've been hoping would get discussed more since finishing the ME series. I get that it's likely due to the inherent restrictions in video games today, but it still felt sometimes like the game had its own preconceived ideas about morality.

I like your idea about how it's safe and less frustrating to have predictable outcomes for in game decisions. However, there are some decisions that are genuinely difficult and I'd imagine that many people might actually agonize over and not really know the outcome: saving the rachni queen is probably the best

You are dead on with this post. I played through ME making almost exclusively Paragon choices because it's clear you can maximize your abilities by sticking to one or the other. Most of the time, I didn't want to be snide or rude anyways. But there were plenty of times that I thought the "Paragon" choice wasn't so

But didn't the Mountain die too? I thought him lying there at the end after having been stabbed meant they were both dead.. so possible loophole for Tyrion?

132 to 2! Zack is with me!

Because the grove was a terrible, lazily contrived, absurd piece of garbage episode?

So you read reviews to confirm what you thought already. Cool.

Actually to me it's a legitimate gripe with the show taking liberties with its characters' decisions, just to push the plot in some zany new way. The whole evil-smiley-psychopathy-yet-caring-sometimes thing from Lizzie just felt totally off to me. The amount of times very young female children murder other young

Actually completely agree with the review. Hated this episode in many ways.

It's kind of ironic referring to this show as "competence porn" when I don't think any characters has demonstrated any real competence. Young doctor made a test that doesn't work and decides not to tell anyone she's suffering from a brain tumour (why is she hiding this anyways?). Ex girlfriend doctor seems to have

Also why didn't they have multiple cars ready to go? With supplies on them? The gang is really shitty with preparations of any kind really.

That is a spoiler. Please don't post stuff from the comics.