Yeeeaaah... this is unfortunate. I liked the reveal trailer, the guns seemed to have fun personalities and what was shown there was decently funny, but it also was a lot more rapid fire and timed to the gameplay better.
Yeeeaaah... this is unfortunate. I liked the reveal trailer, the guns seemed to have fun personalities and what was shown there was decently funny, but it also was a lot more rapid fire and timed to the gameplay better.
The Elder is 15 minutes of fucking nothing. The characters talk about how foreboding their situation is against static backgrounds while nothing happens on screen until a short fight where one mildly neat moment occurs.
It’s criminal that Tokyo Jungle has never gotten a sequel, remaster or at least a re-release on something other than 2 dead consoles.
It’s especially exhausting listening/reading anything Peterson has to say because the man is incapable of saying it without vomiting every $5 word he knows at you.
Look man, dude’s been both a vegetable and a meat at this point. Nobody is getting off on his wheelchair bound ass, nor do they wanna provoke the meat sweats.
Don’t play RE4 in NG+, Leon can somehow materialize infinite rockets out of thin air! How does that make any sense? Where did he get the rocket launcher? We clearly see him with only a pistol in the opening cutscene! It ruins the emotional impact of shooting a cult-leader-turned-spider-monster with the rocket launcher…
I feel like this is not an Armored Core or other major title, more likely it’s a Deracine sized project. Which is cool, even if Deracine wasn’t for me, I’m glad they take the time to do more offbeat work in between soulslike releases.
“How did No Man’s Sky succeed where Anthem failed?”
This is great news, Dragons Dogma is a game that would really benefit from a sequel to iron out the rough parts. The combat is impeccable but so much of the game was left on the cutting room floor that what was released is barely held together.
This just seems over-dramatic when you consider what you get for 100% completion. Green Hill is a 5 minute distraction that is not worth the cost of admission and is hamstrung by much worse trials (1 minute knuckles/rouge stages).
I think this is a pretty suspect claim that I assume is pointing to the Adventure games as “the good ones”.
The inspiration is certainly there in Souls, but the story telling is wildly different. There is “lore”, or at least ancient knowledge in Berserk, but the writing is much more focused on character study than anything else.
I am optimistic about this. I think the letter sets the right expectations, that this is obviously not going to be what Miura would have made, but that this is a good faith effort to bring the people best equipped to make his vision a reality together.
Book an appointment with your optometrist.
Even the worst sonic games tend to have bright, bold and weird environments to explore, so why (this is sarcastic, we know why) does this game choose to have the most bland, boilerplate environment imaginable?
So-bad-they’re-good-movies are a really amazing treat when they check the right boxes. There’s a lot of different things that have to come together for it to be a good time though, and the margin between good-bad and bad-bad is razor thin, but when they hit there is plenty to appreciate.
The players that complain “don’t nerf my OP build” are often the first to also complain “the existing/new content is going by too quickly”, and are incapable of understanding that without balancing the first issue they are directly creating the second.
Goddamn. You know you only have to kiss the boot, not deepthroat it right?
I don’t have much skin in this game but Judge Dredd hasn’t taken his helmet off (unless you want to be the most insufferable pedant in existence) in nearly a half century of comics.