negzero
NegativeZero
negzero

Rather than a playable Zelda, I would have thought the easier approach would be to give Link a gender option. There’s no reason other than tradition why Link couldn’t be female, especially as they are designed to be a stand-in for the player, and they could easily have same movesets and so on, just a slightly

This. The thing was clearly designed by an artist then handed to engineering to cram the bits into it. I feel like their design brief also was that it was going to be the centerpiece of your living room and needed to be some kind of statement piece sitting upright in all its massive glory, rather than just another box

Worth noting that $1.2b of that *did* go to Bungie, it specifically was earmarked for employee retention. It’s only a year later, so it is worth asking, where did that money go?

That’s an easy case though - similar languages, mainly the same letters, similar grammar, and technical so if there are errors they stand out so precision is important. Additionally, there is only a requirement for the text to have the same meaning, things like voice are not as relevant for technical documentation,

Problem isn’t really the game’s age, it’s that they had a big surge in players during the Covid Years and with that coming to an end, alongside a global downturn in availability of funding and a general contraction going on in the tech industry, they expected to grow their numbers over the previous expansion.

They’re a big enough studio that they could have a second team doing pre-planning already, especially if they were to delay The Outer Worlds 2 for a bit. They had Outer Worlds, Pillars II and Grounded in overlapped development and put out Pentiment last year while still working on Avowed and further developing

It’s exactly that, they want to double-dip. Get everyone super hyped to buy it on console (and get Sony and Microsoft competing with each other to see who can offer them more for a marketing deal) and then a year or two later they release on PC, because they know eventually all their fanbase will want to buy on PC to

Ask any translator and they will say it actually doesn’t. Older MTL is usually garbage and looks like garbage, ChatGPT is usually garbage but it looks correct. A translator is likely going to end up spending just as long checking it as they would if they just translated it manually, plus because nothing looks

If that’s what he wants, then it’s time for a Fallout: New Vegas approach, Bethesda built the framework, get Obsidian (who for reference is also a Microsoft studio now) to turn that into an actual good game.

I *really* didn’t like A Link Between Worlds. Specifically because of the way that it didn’t give you enough direction, since you could do stuff in any order by just renting the right gear for the zone you wanted to do. It felt like an arbitrary time sink to have to grind rupees to get your gear back, until you

I felt like TotK was a bit closer to having the right feel compared to BotW, but agree overall. I actually liked the tighter, more linear Metroidvania approach that the series had. Unlock a new ability or new piece of kit in the dungeon, use it to beat the boss, then it opens up a bunch of new things you can access in

My experience is colored strongly by being in Australia at the time. The PS3 was $1000 AUD. 360 Premium was $650 and it dropped below that when the PS3 released.

> Stuart told audience that it can now translate and localize games

That’s still not true though. $399 for the “Pro” version with the 20gb drive, vs $499 for the PS3, and that was for a model that *also* did not have wifi out of the box, if you wanted that it was only in the $599 60gb model (or if you were European / Australian, that was your only option and they had an eye-watering

I don’t disagree with you but it seems a lot like complaining that they didn’t add sales tax to the price. Like in my case, I’m in Seattle so the price for me with shipment and sales tax was actually $110.24, but I’m not complaining that they didn’t advertise it with the extra $10.25 tax added.

Honestly, I don’t think the controllers needing batteries was a huge issue at all. The fact that the base 360 was so barebones was more of a problem (i.e. no HDD at launch, and that thing was very very important).

It’s still probably worth it at $99.99 though. At least it was to me.

In addition to what others have said, GoG is CD Projekt’s (The Witcher, Cyberpunk 2077) game distribution service, as in they own it. Their Anti-DRM stance stems from their background as the first major games distributor in Poland, and they would reverse engineer games to add Polish localizations and a bunch of bug

Well for reference, Steam is saying 70k active players roughly at the moment for Lost Ark, which is actually up from the 40-50k it was getting a few months ago, but is vastly down from the 1.3 million they had during beta and the 900k or so they had at launch.

Oh, my mistake.