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Part of me feels like this has to be the result of a deal that was signed 18 months ago or something and we’re just seeing it now. But on the other hand Squenix is still trying to to push NFTs so maybe EA also hasn’t learned how to read the room yet.

Three. It’s been a *long* time (like, probably closer to 30 years than 20) since I finished it but Pathways is a very underloved game. I actually got into Bungie’s stuff with a Mac shareware demo disk that had Operation Desert Storm on it and played all their stuff afterwards. Alas, they eventually lost me with

I’d rather they just come up with their own brand new IP and make that an extraction shooter.

There was a run there from the first game through AC4 where the Assassin’s Creed trailers had some really striking musical choices. I remember AC Revelations in particular having an excellent CG trailer.

I’ve been a big fan of the Marathon games since I was a teenager in the 90s, and yes the stories are excellent (especially Marathon: Infinity, which has a non-linear plot involving jumping between multiple different parallel timelines, with weird surreal dream sequence levels that serve as a sort of framing narrative)

Imagine how bad the emotional rollercoaster was for those of us who were fans of the original games back in the day, seeing Bungie finally say they’re rebooting story-heavy single-player focused Marathon but then it’s a fucking extraction shooter and the CG trailer has barely even passing resemblance to the original

A good way to capitalize on a memorable one-word name, mainly. Definitely not reestablishing an old IP given that it looks to have nearly nothing in common with the original Marathon.

Kotaku cherry picked Polygon’s comment on this. Actual full comment:

“The game’s approach to accessibility and difficulty is interesting, too; you’re given a suite of “Timely” items that can be equipped for customized help in certain areas, such as dodge timing, skill selection, or healing. With the most powerful of

FF13 development was a very obvious shitshow though. Have not seen anything to suggest this has been. It’s fine to be skeptical but at the same time, being skeptical and reading everything in the most bad faith way possible the way Kotaku has been doing recently are pretty different.

I would probably have bought on PC so Digital vs Physical went out the window already (it doesn’t make sense to me for the Console release not to be Physical though - but I am sure that their answer to this will change when LRG or someone else makes an offer). For me it’s that this is funded by Epic so it’s going to

Having a Day One Patch is not the same as not having the whole game on the disc. You can play Jedi Survivor out of the box without the initial update, it just will be buggy.

Hell, even Tears of the Kingdom, universally praised everywhere including on this site, has a codex that has character profiles and so on to remind you of who is what, despite it having a threadbare plot.

Lore is not worldbuilding, but lore *is* a result of worldbuilding. And if you want to make your world feel detailed, vibrant and interesting then that lore is vital because it informs all the details. The lore is what gives characters their reasons for behaving the way they do.

Don’t forget that the development team, especially the writers, need to know and understand every single little detail of their lore to ensure any additions they make are consistent and the more detailed that lore is, the more work that ends up being. This is the same team as FF14 who have *incredibly* deep lore for

Perhaps wait until the game is actually released before making a judgement that FF16 would be any different?

I think there’s a big difference between being able to follow the plot, and being able to understand all the details of the plot. Because if you’re going to shit on FF 16 for doing this you also need to shit on eg Mass Effect for having a bunch of extra info in its codex and so on. You don’t need to read that stuff to

A good part of this was that the earlier games had atrociously bad translations. Squenix has cleaned up their act enormously since the early days and their stuff is much better now, but this is a good part of why especially FF8 feels like it makes no sense for example, especially given that it involves multiple

The actual MMO project would have definitely been interesting, but bear in mind that the plug was pulled on Titan at least a year before Destiny released. I also feel like the Blizzard of 2012-2013 was a lot more independent of Activision meddling still, and was more able to make its own decisions, and if they just

I like turn-based RPGs a lot, but honestly this was the direction they’ve been heading for decades now. I also feel like a huge chunk of the issue here is just that Squenix got lost somewhere along the way and lost the ability to actually mainline FF games regularly, so people have lost sight of how radically the

Honestly they probably should have pulled the plug on it when they realized it didn’t work as an MMO.