negzero
NegativeZero
negzero

I’m actually kind of glad they came to the decision. What they were describing would have basically been an Overwatch-skinned Destiny-like at best, and more likely would have ended up closer to a FPS version of that Avengers game. Those PVE live service games have tended to be shit and Blizzard itself are a shadow of

I mean technically I think the first game to do this was Wonder Boy: The Dragon’s Trap. Granted that’s one character rather than multiple but you’re unlocking different beast forms that unlock different traversal - Lizard Man can duck and breathe fire, Mouse Man can climb walls and ceilings, Piranha Man can swim, Hawk

So in Ys Seven, they introduced the ‘party system’ where the MC will have various people with him that are specific attack types and you need to have certain types to clear certain obstacles and so on. So you end up with a range of different characters with slightly different playstyles, like there will be an archer

“Rebooted But It Is Now Yet Another Shitty Live Service” is some real monkey-paw stuff.

I can’t see it happening as long as the franchise direction is dictated by old Japanese dudes in their 60s who don’t understand why this is something people even want.

Indicators on how much durability is left *and a system for repairing them before they break*. Then it would be a fun mechanic.

You’re essentially describing the Ys series from PSP onward.

But that’s kind of the point though - Breath of the Wild is a *massive* style pivot and while it tickles the brains of apparently the majority of people, there are definitely a minority who just bounced off it.

It’s not really FOMO directly at launch, it’s Hype. Marketing pushes stuff up hard right before release, works everyone up and gets everyone really excited to play it. Waiting until months later when you’re excited to play it *now* is pretty difficult for most people. The FOMO kicks in after release when stuff is

If the community is toxic the discord will be too, no different to the forums. The only diff is that with official forums, actual useful info comes up in a google search (once you get past all the crappy gaming sites putting up junk pages to try and SEO a click out of you to serve you a thousand ads). Same for Reddit.

For me it’s super simple. Can you do a quick google search with your problem and go straight to a solution if that solution is stored in Discord?

Oh 100%, it’s a terrible port. It seems like most of the performance problems look to be shader compilation stutter and frame time lag when it loads in new areas, both of which are going to be much more *noticeable* on systems where you have a weak CPU and powerful GPU because the drops will be much larger. But

It’s not the amount, it’s the bandwidth. They’re developing games for PS5 first and PS5 basically has a huge pool of very fast shared GPU and CPU memory (basically imagine if your CPU was using the VRAM directly). There’s a tiny cache of system memory, 512mb, for background tasks to use, but games effectively run *ever

You’re not using a recent CPU on Windows 10 (what they’re talking about here is the new Intel architecture in 12th & 13th gen, which divides the cores up into “Performance” and “Efficiency” cores and Win10's support in the hypervisor for running these correctly is a bit barebones) and you’re also not using a high-end

high-end graphics cards coupled with lower-performing CPUs”

PC Gamer were reporting all sorts of performance and stability problems in their review and their reviewer was using a 2080 and an i9 9900k. If that’s considered a “high end graphics card coupled with a lower performing CPU” then it’s going to be the majority

One other thing in the CMA position which is kind of nutty is that because any cloud streaming service requires infrastructure, and Microsoft is one of the two largest companies providing generic cloud compute infrastructure (Amazon being the other with AWS) this means that effectively anything that uses Azure is a

For what it’s worth, I went to multiple schools (private and public) which had house systems based off this British system, and it worked quite similarly for several. JKR pushes the inter-house competition a lot harder by virtue of the fact she divides based on personality, rather than at random, and that makes the

As shit as it is, at least that was an actual exam, so it was sorting kids theoretically based off their capability (leaving aside that exams are a shit way to determine that etc).

They were well designed levels, interconnecting paths and so on. The problem was that they didn’t let you fast travel so you had to traverse back through everything constantly, which meant wading through a bunch of enemies each time because as mentioned, the game tacked on an unnecessary Soulslike mechanic. What made

Jedi Knight had proper deadly lightsaber combat and it was actually quite fun. You could absolutely build a game around that and I think it could have been pretty interesting. Doing what they did was basically taking the safe route.