negzero
NegativeZero
negzero

Really the idea of a magical hat deciding the trajectory of your entire high school career based off whether it thinks you’re a Hero, a Nerd, an Asshole or too boring to fit into the other three is a fucked system to start with.

The stamina felt like a clunky last minute addition to me. It’s not really integrated into the UI the way you’d expect it to be and they added a bunch of other stuff around it to kind of justify the addition, like the flowers that replenish it, but it just always felt clunky to me, like an artificial limit bolted onto

AFAIK the sound files are actually identical, the diff is the Switch has more memory and better audio processing hardware so it can basically “provide a richer soundscape”, as Nintendo puts it.

God of War Ragnarok at least was in development from the outset as a PS4 game. Not sure about Horizon Forbidden West, I feel like that was announced initially as PS5 exclusive then got the PS4 port added when the game got covid delayed.

I actually didn’t know it was going to be a Soulslike going in. And I always felt like it was tacked on and out of place and added nothing at all to the game because of how poorly integrated it was. I was holding out hope that maybe they saw the light.

I hope if they do put Drizzt in it’s as a quick cameo, something similar to how he turns up in Baldur’s Gate. Bonus points if no one in the group knows who he is.

So does it still have out of place Soulslike mechanics shoehorned in? That’s the biggest thing that I disliked about the original, the addition of completely unnecessary Soulslike mechanics.

To be fair they also haven’t made much of a compelling case to upgrade - XSX basically has no exclusives of note and PS5's high profile ones are PS4 ports with some nicer bells and whistles. It’s been a protracted transition not just because of the hardware scarcity but because of the games.

There’s a slight difference to normal here though in that the system launched during an unprecedented ongoing supply chain problem, and it’s only been in the last few months that it’s gotten to the point you can buy one easily.

This plus the addition of stamina to make sure you can’t even run more than a few paces without having Link stop and keel over gasping for air like a 60 year old chain smoker, so even getting from A to B takes longer than it has any reason to.

Slightly different though because they’re functionally pretty much identical, where the Wii and Gamecube versions were radically different due to them flipping the whole game and adding waggle - the Gamecube version of TP is the superior release in my opinion (and I don’t think a lot of people would disagree) where

A ‘Pro’ system runs games better than the base hardware in a way that is transparent to the software. They’re a hardware bump that does not affect the software library, games continue to be backward and forward compatible. The old hardware can still run the same games as the new hardware, just not as well.

Overall I don’t like this. The dock looks okay, the joycons don’t. The pro controller looks awful too, that one white handle makes it look like someone screwed up with a paint bucket.

No, it’s not a “pro” system. That concept didn’t even really exist in consoles in that era. It was a successor, just one that didn’t have much time on market because it was a half-step that came out of the same R&D effort that was leading to the GBA. Nintendo started Project Atlantis in 1996 to build the Gameboy

You’re basing a *lot* of your logic here on a single data point from 30+ years ago, which reeks of confirmation bias. If anything I would say that the gap between the Gameboy and GBA is an outlier and Nintendo’s handhelds subsequently have been on a 6-7 year cycle, which would suggest a Switch successor is actually

The Wired article used a lot of words to say very little (which is ironic given that he claims Sanderson does this) and honestly my main take-away is that Kehe seems like a grade-A, top-shelf Asshat.

So does Nintendo not compete in the “high end games market” in Japan then? Because I feel like there’s no way 98% of the console games market is held by Sony, even in Japan...

It’s a bit of both. Her kit has some stuff that is straight up bugged or broken or just extremely bad and clunky *and* she’s also one of if not the weakest top-rarity character.

You don’t drop plural stacks grinding up a waifu because You Can Quit Whenever You Want”

I think you’re underestimating how attached people actually are to this. The money’s already spent, the dopamine hit is from the successful pull / acquisition and not from having the character, and you can get that hit from any

Personally she’s just been one part of a larger malaise in the game. I’m a mid-spender (I have every 5* character but Itto, and most of the 5* weapons) and she was the last straw for me - I’ve just straight up lost interest in the whole game and stopped playing. I don’t even really care that much about her