Having a Day One Patch is not the same as not having the whole game on the disc. You can play Jedi Survivor out of the box without the initial update, it just will be buggy.
Having a Day One Patch is not the same as not having the whole game on the disc. You can play Jedi Survivor out of the box without the initial update, it just will be buggy.
Hell, even Tears of the Kingdom, universally praised everywhere including on this site, has a codex that has character profiles and so on to remind you of who is what, despite it having a threadbare plot.
Lore is not worldbuilding, but lore *is* a result of worldbuilding. And if you want to make your world feel detailed, vibrant and interesting then that lore is vital because it informs all the details. The lore is what gives characters their reasons for behaving the way they do.
Don’t forget that the development team, especially the writers, need to know and understand every single little detail of their lore to ensure any additions they make are consistent and the more detailed that lore is, the more work that ends up being. This is the same team as FF14 who have *incredibly* deep lore for…
Perhaps wait until the game is actually released before making a judgement that FF16 would be any different?
I think there’s a big difference between being able to follow the plot, and being able to understand all the details of the plot. Because if you’re going to shit on FF 16 for doing this you also need to shit on eg Mass Effect for having a bunch of extra info in its codex and so on. You don’t need to read that stuff to…
A good part of this was that the earlier games had atrociously bad translations. Squenix has cleaned up their act enormously since the early days and their stuff is much better now, but this is a good part of why especially FF8 feels like it makes no sense for example, especially given that it involves multiple…
The actual MMO project would have definitely been interesting, but bear in mind that the plug was pulled on Titan at least a year before Destiny released. I also feel like the Blizzard of 2012-2013 was a lot more independent of Activision meddling still, and was more able to make its own decisions, and if they just…
I like turn-based RPGs a lot, but honestly this was the direction they’ve been heading for decades now. I also feel like a huge chunk of the issue here is just that Squenix got lost somewhere along the way and lost the ability to actually mainline FF games regularly, so people have lost sight of how radically the…
Honestly they probably should have pulled the plug on it when they realized it didn’t work as an MMO.
I’m actually kind of glad they came to the decision. What they were describing would have basically been an Overwatch-skinned Destiny-like at best, and more likely would have ended up closer to a FPS version of that Avengers game. Those PVE live service games have tended to be shit and Blizzard itself are a shadow of…
I mean technically I think the first game to do this was Wonder Boy: The Dragon’s Trap. Granted that’s one character rather than multiple but you’re unlocking different beast forms that unlock different traversal - Lizard Man can duck and breathe fire, Mouse Man can climb walls and ceilings, Piranha Man can swim, Hawk…
So in Ys Seven, they introduced the ‘party system’ where the MC will have various people with him that are specific attack types and you need to have certain types to clear certain obstacles and so on. So you end up with a range of different characters with slightly different playstyles, like there will be an archer…
“Rebooted But It Is Now Yet Another Shitty Live Service” is some real monkey-paw stuff.
I can’t see it happening as long as the franchise direction is dictated by old Japanese dudes in their 60s who don’t understand why this is something people even want.
Indicators on how much durability is left *and a system for repairing them before they break*. Then it would be a fun mechanic.
You’re essentially describing the Ys series from PSP onward.
But that’s kind of the point though - Breath of the Wild is a *massive* style pivot and while it tickles the brains of apparently the majority of people, there are definitely a minority who just bounced off it.
It’s not really FOMO directly at launch, it’s Hype. Marketing pushes stuff up hard right before release, works everyone up and gets everyone really excited to play it. Waiting until months later when you’re excited to play it *now* is pretty difficult for most people. The FOMO kicks in after release when stuff is…
If the community is toxic the discord will be too, no different to the forums. The only diff is that with official forums, actual useful info comes up in a google search (once you get past all the crappy gaming sites putting up junk pages to try and SEO a click out of you to serve you a thousand ads). Same for Reddit.