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So basically, you pay to get the hero, you’re forced to play with all the people who didn’t or joined later and essentially have gimped accounts that don’t have the character options.

My read on it is that Infinity will be a live service thing which likely comes with Multiplayer and a barebones base single-player / possibly co-op thing which you can drop into one of their open world exploration zones which has some single player stuff and then repeatable content to grind for gear etc. - basically

It is at least more recognizable than this game franchise itself is - Shin-chan’s dub has had a run on Adult Swim in the US and had other international releases, it’s the 10th best selling manga of all time, and has an anime adaptation that has run for 1117 episodes as of last month, beginning in 1992.

Suspect that the only reason we were able to get it licensed is *because* of the Shin-chan license, which is likely to bring in more people than it pushes out just from recognition.

No shit. Of course it is - Microsoft wouldn’t be making the largest single acquisitions its ever made if the games they get in the process wasn’t going to give them some kind of competitive advantage.

Not to mention FF16. And FF14 for that matter because there’s no reason for it to not broaden its audience at this point, fair to assume Sony has its hand in there somewhere too.

IMO when AC goes to Japan, we’ll know that they have finally hit creative bankruptcy, run out of ideas and the series is done.

Dunno about GeForce Now, but Stadia works fine - the issue is entirely with the pricing model, Google basically designed something their accounting department wanted to sell rather than something consumers wanted to buy, and people have no faith in Google not canning the thing after a year or two - and xCloud is

Actually that does ring a bell. I didn’t buy a Wii U until it came out (and then barely touched it because of the disappointing last-minute admission of the removal of the JP audio track) so I guess experienced time compression.

Monolith has a very interesting development model where they have a bunch of staff that are employed a lot like a consultancy, so they basically get moved around and assigned to work where there’s a need for them based on how the project’s going. Nintendo often brings them in to support other development, eg they

Considering that everyone that has covered the series at Kotaku previously seem to hate it for some reason, this might be for the best. Even this seems to be cherry-picking a lot of isolated negative comments to try and justify calling it an ‘inscrutable mess’ when that doesn’t seem to be the consensus at all...

I wonder if that turned out to just be speculation? Harmony Gold was always the main roadblock to anything Macross and I wish we’d been able to pry their paws off it entirely.

Yeah and not saying you did, just wanted to clarify that the concept was already established, it’s just an extremely good early example of it from another animator.

While it’s extremely cool and very well animated (DYRL end to end is still one of the high water marks for traditional animation), it’s worth pointing out that Kitakubo didn’t come up with the whole missile spam thing. This is the “Itano Circus”, something that Ichiro Itano came up with working on Gundam and then

Nozomi Entertainment is also doing Macross 7, not just Frontier and Delta:

Actually, Nozomi / Right Stuf announced they’re releasing Macross 7 too, Siliconera somehow missed this and Kotaku didn’t bother looking into it themselves.

It is technically “simulation sickness” rather than motion sickness, though it’s basically the same thing.

You... literally did? Right at the top of the thread?

Maybe you need to improve your ability to tell jokes, because rather than a joke this looked like you simply being wrong.

That has no bearing on where their focus is, and where they get the bulk of their money. Mobile is their lead SKU, the other versions are ports.