It is mobile first, it has PC and PS4 ports, and the vast majority of their money comes from Mobile.
It is mobile first, it has PC and PS4 ports, and the vast majority of their money comes from Mobile.
In terms of budget at least, Genshin Impact. Initial release had a $100m budget and they’ve likely spent that or more over again keeping it running (and made $4 billion in the process as of March)
Personally never got that far with the EU. I was reading the books from Heir to the Empire (still upset they didn’t just take that as the basis for their sequel trilogy, it would have needed changes and updates but it was vastly better than what we got) up through toward the end of the New Jedi Order sequence, mainly…
It is split over Comics (both western and manga), Children’s Fiction, “Middle Grade” Fiction, Young Adult Fiction and Adult Fiction Novels, and Audio Dramas, plus there’s the upcoming Disney+ show.
I thought it was good, not amazing but very solid.
The line in ANH was that Vader “betrayed and murdered” Anakin, and definitely with that scene Obi-wan’s “lie” is recontextualized a lot - it definitely could be said to be true from a certain point of view.
Always sad to see stuff picked up by Netflix since they stubbornly refuse to simulcast. Show finally comes out in one big chunk well after the season is over and everyone has moved on to a new season, and stuff that should have made a splash barely makes a ripple as a result.
What? No, these are themes and discussions that come up in official canon media (Clone Wars and Rebels both go into this specific sort of philosophical discussion quite a bit, and it was a big part of The Last Jedi too) and which were being discussed in what at the time was official media too, like the New Jedi Order…
Personally, I consider II to be the more interesting experience. It’s less “Star Wars” in its style, it’s much darker and while the overall plot isn’t that great, the character writing and some of the themes they discuss are vastly more interesting. That more grey view of morality and the way it presents the Light and…
It wasn’t Bioware, it was Lucasarts. Bioware had very little involvement in KotOR II beyond providing the engine & tools.
Those are all older studios, not reflective of the way recent acquisitions have worked.
Yeah the questionable part is definitely how the name got associated with the asset in the first place, not how it got through QA.
I think whether you can give the benefit of the doubt on this or not comes down to what their process is for giving these things names in the first place. I don’t buy the “the tool did it” idea that’s floating around but I do think there is a plausible situation where an artist drew it up and saved it as, say,…
No I wasn’t? Not sure why you’re jumping from me saying I don’t find Bethesda’s RPG approach to really work for me because I don’t want to self-insert the way they want you to, to “Cyberpunk 2077 isn’t a real RPG”. That’s nonsense, of course it is.
What it comes down to is Bethesda should build the tech and then get Obsidian to do the writing. New Vegas is still the high water mark for Fallout IMO.
What I actually want to know is whether this will be accessible if you didn’t finish Three Houses. I loved Fire Emblem but bounced right off Three Houses, didn’t make it out of the first half - all the mucking around and Persona-style time management stuff left me completely cold, you only got to play the actual game…
Yeah for me, the initial pitch for Mass Effect was more of a Star Trek thing, and the System / Planet exploration was the most rarefied version of that pitch. ME2 is the better game overall, especially the character writing, but it was also a big tonal shift toward more of a space opera style.
So you can see the back of your character’s head and not when they’re actively engaging in dialogue? Same diff really.
No, it is you playing a role in that world. In fact if anything the point of an RPG could be argued to be not being yourself.