nbrakespear
Rather Unexpected
nbrakespear

“It’ll take more than a remake to go back to a resource gathering & unit spamming RTS for me.”

People say this kinda thing a lot, and I find it interesting... because it actually speaks more to how they played the game, than the nature of the game.

Personally, I loved building bases. Whether it was Age of Empires or

You ever play the wall of death mode in FEAR 3? Deeply average game on the whole, but that mode was hilarious. Everyone has to run away from a supernatural wall of death which steadily engulfs the map from behind, while fighting enemies in their path ahead.

Since this game already features death wall type stuff, why

It seems like no matter how many times the rest of the civilized world screams “WE DON’T HAVE THIS PROBLEM”, America’s gun problem continues because America doesn’t want to admit that it has a gun problem.

And it’s not just the actual physical presence of the guns, it’s the culture surrounding them. It’s a damn cult.

Also, we’d have to factor in age. Different age groups tend to be depicted differently - very old characters tend to look more “realistic” and overtly Japanese in anime, as far as I’ve seen, with everybody else leaning towards child-like qualities that are less racially defined.

The above comparison between Wonder

Another discussion of Dead Space with no reference to System Shock 2.

Have people just completely forgotten The Many? And the fact that this boss battle is basically a modern update of The Many boss fight in SS2?

Dead Space owes its entire existence to SS2. Dead Space was created *instead* of System Shock 3. Its story

Perception’s a funny old thing, isn’t it. You’re basically posting the link to that article as if it’s so full of “hate” that we should probably think twice about buying this game, right? That this developer has said such “hateful” things that we should shun him?

I found nothing hateful in there. Except perhaps the

It’s because they made the mistake of going cross-platform. They should have released first on PC, where gamers are more accustomed to glitchy releases, and where they’re more forgiving of newer developers releasing more experimental but unstable games.

Just a simple case of slightly overreaching, really.

Very nice. One wonders though if these people have any non-Minecraft level design skills, because they have the *talent*... it would be a shame if it were squandered on one game.

“With physical games, Ubisoft has to give 25% of your $60 to the store and then 20% of the remainder to the hardware manufacturer.”

So that’d be why digitally distributed games from the big publishers are always cheaper than the physical retail version, right?

...right?

Anyone else find it rather ironic that back when

Or “premades” vs “pugs” as was actually more traditional in the Blizzard world (to the point of Blizz giving WoW players a pet “Perky Pug” as a reward for playing with random people).

Odd, the new terms that spring up for old concepts.

This is the thing I don’t get though - what’s so different about Overwatch? This has been happening since the dawn of team-based multiplayer shooters. Thus all the screenshots and jokes about games like Battlefield, where there’s an objective to capture and half the team are sitting on a hill sniping.

Or WoW, where

Go collect some Zhevra hooves. That’ll make it all alright again.

“why not use a hot water dispenser?”

Wait, what the hell is a hot water dispenser? Is that like an electric kettle?

. “Hitman is actually not easy to adapt”

Sure it is, if you actually adapt the damn story instead of making one up from scratch, splicing in scenes from Dark Angel, and thinking you’ve ticked enough boxes because the main character wears a suit and has a barcode.

All that stuff about the gameplay there, the researching

“either choice continued the trope of female characters dying as a way of advancing the plot for male characters”

...and you *don’t* slaughter your way through a bazillion guys to advance the plot in literally every game that gives you a weapon?

I mean really... even if we were to exclude the vast legions of “generic

“I don’t think there are any really female friendly AAA budget action games, are there?”

Isn’t this also true of mainstream Hollywood? I mean, that’s the point of “AAA” games - they’re the Hollywood of the gaming world. Their entire existence relies upon mass market appeal, so there’s really no point discussing trends

A good point. And thanks to all those other replies down there, who also shed some light on it - it’s one of those areas of game design and programming that doesn’t get much attention, because “not falling through the floor” is something that we kinda assume just... happens.

Speaking as an author and indie developer writing a game in the sense of writing the entire thing, engine included... I will offer these words of wisdom to anybody else starting out in the field/working on a similar project - lessons learned through my own folly:

TWINE:

I’d imagine there aren’t a shortage of games trying to get on GOG.com. This sort of turn-around isn’t exactly unheard of when it comes to something as potentially bureaucratically tangled as selling your product in somebody else’s digital store.

It’s also possible that their system means that they actually had to put

“And when something like that does exist, I personally am more interested in exploring why it exists”

Why? We know why it exists. There’s nothing to “explore”. We know why they’re doing it. It’s not a mystery. They’re a big publisher, notorious for squeezing every penny possible and pushing their exploitation of the