nbrakespear
Rather Unexpected
nbrakespear

“this sentence implies that up until this point Andy Mitten thought that all esports athletes were probably rapists.”

Um, no. It looks like he was doing the whole “games are for kids” thing and was implying that he would expect these people to be very young.

Frankly, if there were any more knee-jerk here, you’d be in

“...the series’ most groundbreaking game...”

You... have played the first one, right? Or is that before your time? I don’t mean that to sound snarky, I’m genuinely asking - I know I’m old now by gamer standards. Because the first one, the WWII one? That was pretty groundbreaking. It was basically the VHS of WWII games

“Honestly? It’s kind of neat,” they said, one by one, eyes twinkling in the pretty lights, stepping into the booth, stepping over the growing puddle as it oozed from the back of that foul machine, dark... red...

Dead Space was a better horror game. Dead Space 2 was a better game. The controls were more fluid, the visuals improved, the story actually moved beyond being a System Shock 2 copy’n’paste job... but it lost some of its atmosphere, and due the more frequent presence of other humans, it lost its sense of isolation.

Dead Space was about as far from “pure survival horror” as you can get.

It was an action game. Enemies dropped ammo for the gun you were using. You could find health everywhere. You had telekinetic techno-super powers.

Dead Space represented the point at which “survival horror” completely lost the plot. It was right

“IMHO the worst thing that happened to the series was-”

EA GAMES.

“I knew the moment I entered a new room to just wait for the “ambush.””

And you... didn’t know this in the first game? C’mon, really?

Dead Space 1 was hilarious in its signposting. “Oh look, an air vent. I wonder if something will-”

BWAAARRRRARARGH

“Oh look, a dead necromorph. I wonder if it’ll get up and-”

BWAARARARARRARGH

Resident Evil 4, the landmark horror game that Dead Space most emulates”

Specifically, in gameplay terms.

But let’s not let EA’s strangling of a franchise slide here - Dead Space was System Shock 2 for the post-RE4 world, right down to its plot progression (and even its plot twists), while System Shock itself was

Watch the first one. And Tokyo Drift.

Then just... step away.

Also, watch Point Break again after watching The Fast and The Furious. It’s fascinating how it’s basically the same movie, exactly the same movie... but with cars instead of surfing.

It’s not just the price. Let’s be honest - even if you could afford to splash out on a current-gen set? Why would you? We all know for a fact that they’re going to keep refining the technology - that if you just waited another year, you could get a lighter, less sweaty, higher resolution version of the same thing with

As a current Eve player, I certainly think CCP need to get their priorities in order. Their playerbase is not huge - Eve’s fame far outstrips its actual population. And what you do when you have a comparatively small following is you focus on it very tightly. The big Eve meetups and celebrations are a good

I’m curious. Do you actually play a lot of games on PC? Because speaking as someone who touch-types, but also plays things like Dark Souls on a controller... I’ve never had this issue. FPS games of every kind feel... like a natural extension of my own body, when using mouse and keyboard.

So is this a personal

Pff, why would you assign anything important to a button that also scrolls and is liable to move beneath your finger in an unexpected direction when you press against it? You’re weird you are.

“For starters, you can go into your “cvars” preferences file and add alternate key mappings”

As an indie developer, I never understood this stuff with some of my favourite games. The developers allow for alternate key mappings... why couldn’t they implement this in the game’s actual options menus? Why do you have to

Have you played Soma? I think more people should talk about Soma, because it’s a far truer horror game than pretty much anything I’ve ever played.

Not only does it have the basic suspense and dread of “There’s a thing that wants to get you, and you’re hiding”, but that game’s writing seriously messes with your head. It

See, oddly... I wasn’t quite so impressed with Witcher 3's side quests.

Oh, there were some real gems. The bigger ones. But most of the witcher contracts and lesser side quests were just... rinse and repeat. Go here, exhaust dialogue options, go there, hold the witcher sense button, follow objective, kill thing or make

While I appreciate the difficulties associated with the relationship between games publishers and journalists (that they’ll blacklist you and stop talking to you if you piss them off)... with stuff like this? I think you should just have a big banner at the top of any article relating to microtransactions in

“Indie developers filled the void with horror games that were more nuanced than their big-budget contemporaries. 2010’s Amnesia: The Dark Descent...”

Or, you know, the trilogy of episodes directly preceding Amnesia from which Amnesia got its entire gameplay style, Penumbra.

Nobody seems to remember Penumbra. And it’s a

Out*last* even.

I still have trouble with that game’s title. Outcast was a good game title. Outlast? Outlast sounds incomplete. Like, you can be an Outcast, but you can’t be an Outlast.

Whatever.

Oh, when it comes to the rapid pace of technology, I’d rather say it is. Being 30, instead of 20? Places you in totally different world.