nast3e
Nast3e
nast3e

I enjoyed Fallen London awhile back but stopped due to the lack of new content. Is Sunless Sea any good? Is there any semblance of plot or quests? What do you like about it if we exclude the setting?

Not in the form we see in that screenshot. What's the point of a tiny little park in the middle of an enormous roundabout? I guess you and your kids can enjoy the relaxing sounds of loud traffic and the pristine exhaust fume-filled air.

I am glad I trusted my gut and didn't buy the game. Judging by this review I'd buy used for 20 bucks tops at some point in the future. Hopefully the side-content is good enough to warrant the purchase and the messy story is not outright bad. The exploration and non-mandatory towns/areas you can visit for side-quests

Cool. Is the story good enough to play if I know the game is kinda like a single-play MMO (which I won't like much)? I know the world is gorgeous, but that's not a lot without a good story. I hate the padding and bland filler sidequests (hopefully they are not all like that), so I will just rush through the main story

No. 60 hours goes above the average time to finish a standard jrpg. If a game just starts being good around that time and has that much pointless padding, it's bad. 200 hours? Get a grip. How can you convince me the game is good instead of a boring grindfest with this ridiculous completion time? If you didn't go about

Congrats to those who were stubborn enough to get it. For me it wasn't a game, it was an exercise in frustration. This entire system is needlessly complicated and probably turned off a lot of people as result. Shame, since the game actually looks good. Too bad it's unplayable.

Hopefully by the end there will be almost no similarities to Resonance of Fate. That game looked so appealing to me, I loved the setting and the character design, but I don't know much more about the plot or anything else since I dropped it like a rock about an hour after starting it.

I still love it, but let's not pretend like Final Fantasy was always a staple of quality. Every game after 6 had some ridiculously stupid shit in some aspects or other (IX being an exception for me, as I think it's a perfect game and the best FF game - with the only annoying thing being the high encounter rate). X is

FFX was much better IMO. People seem to forget that while there was one 'forward' general direction to reach your final destination, the road to it was very diverse. You had plenty of open fields with several exits to other areas, you had outright mazes and areas with plenty of paths to take, even if they did lead you

Demon's Souls movement is lighter than DS1 or 2. Moving your character has less 'weight' to it.

Knock you slightly back, but not off-balance and down to your death. Still useful, although now I just run through after seeing that it works.

Watching a bunch of speedruns where people have barely leveled and count on not getting hit most of the time, I saw them just run up with no protection and slightly zig-zagging up the narrow path. They didn't get hit even once. I don't remember having much trouble at that spot even if I was cautious and had the Eagle

Now playing

Now seriously though, the Fear Effect games were much more than lesbian sexytime. As I mentioned elsewhere - well-written characters, imaginative world, great puzzles and good story. It was cyberpunk pulp at its best, weaving mystical elements into itself making it a unique world. Legacy of Kain WILL get rebooted at

That makes it even worse, since the series has potential and yet it's completely forgotten compared to games that performed worse. The sexual elements were an effective marketing hook back in the day, but I feel like that's all that people remember about the games instead of the well-written characters, engaging

Yeah, and those are the popular ones that people always mention. I really hope something comes out of this for Fear Effect. At times it feels like I am the only one to have played it. >_>

Satirizing television or satirizing video games. There is so much new stuff that they could target, new trends in movies or games that we hate or love - all of this can easily go into a Gex game.

Oh boy... I am still bitter about the Fear Effect: Inferno cancellation and now I have a glimmer of hope for a series revival... damn it. The first two games are still among my all-time favourites.

That makes sense.

So he said he is unhappy with the quality and will not buy their games until they resolve their issues. Should he not complain and voice his opinion just because chances of affecting their bottom line are low? You came in, called him a hipster and berated him for doing a pretty logical thing. You sound like a gaping

They have 240 people on staff. I was shocked since it doesn't seem like it from the simple and buggy games they create, but they are far from a small indie developer. CD Project RED has 230 staff and creates 100 times more complex games in the Witcher series.