"Things Disney Characters Do That'd Be Creepy If You Did Them" subtracting context and the presence of emotionally-charged desperation (or similar circumstances), and/or magic.
"Things Disney Characters Do That'd Be Creepy If You Did Them" subtracting context and the presence of emotionally-charged desperation (or similar circumstances), and/or magic.
Looks almost more like Breaking Bad meets Earthbound.
Thanks for being a shark.
Of course. For science.
That was my immediate thought too.
I'm 69.87634% uncertain if I was serious or not. I usually black out when I post comments.
Strong Bear!
I kinda makes me think something Zelda, but with more brutality and potential for migraines.
Be completely in one task.
Setting the nostalgia aside, I can't disagree too much. The filler is meh-able, though I would entertain that some of it is world-building (and Pierrot le Fou being just plain psychological fun). Toys in the Attic has something of a nod to 2001 at the end.
Second'd. Between the cel shading and Toriyama's designs, you expected explosions of flying, muscular grunts. Instead it was *yawn* sword poke. 5 dmg. Slime was defeated. 5 exp. 3 gold. Yay. Only 237 more times until the next grind.
Kudos on the Borderlands 2 mention.
I'm certain he meant that the innocence is lost - it's just a contrived continuation due to the innovative, initial iteration's ending and subsequent lack of presence.
QUOTE | “Currently a lot of Japanese developers can't actually tell what the North American audience wants.”—Mighty No. 9 developer Keiji Inafune, on why more Japanese developers aren't crowdfunding games.