nalevack
Nicholas LeVack
nalevack

But it was so pretty and the music and the my god, it was so good.

Perfect timing for this reference since I'm watching An Extremely Goofy Movie, which uses a cover of that song.

I really don't know how to talk about this subject. I'm not entirely sold that they could do anything with our privacy that would have catastrophic results, considering I don't know how much information is even accessible to them or would be accessible with the Oculus Rift. We actually have to give them information

How is it psychologically unhealthy? Is it inherently, as in are there inherently some things we're going to want to keep private; or is our sense of "privacy" culturally constructed? Because the sort of things that I assume are shared with advertisers aren't critical to our security in an actual sense. Couldn't it

I'm nowhere near as cynical about Facebook as a lot of other people seem to be. I've never minded them sharing my personal information with advertisers. Oh no, ads are now tailored to my interests. Ahh, scary? I know there's more to it than that, but I think some of the Facebook controversies are overblown.

He meant that whereas Valve was doing something everyone thought was crazy and thus no one imitated, the "Titans" are already hopping on board the VR hype train. Oculus can't carve out a niche for themselves like Valve did with their service (which then exploded) when corporations are already starting to take notice

They wouldn't have been able to build a company that could sell for $2 billion without that initial crowdfunding. Contributors aren't "getting it in the ass." They still got their pledge rewards. There's never been a condition that a Kickstarter campaign couldn't be a massive success. Why would we want that? It's

I don't see what you're pointing out. None of the pledge rewards mention royalties or anything like that. I see t-shirts, posters, unassembled dev kits, assembled dev kits, doom, a free visit to the studio — nothing that indicates they should expect to make money off the company's success.

Oh, okay. I misunderstood you. I thought you were saying that all these purchases were reckless, not that this Maker Studios purchase had sort of contributed to them liquidating LucasArts. My bad.

Reckless? I don't think they bought Lucasfilm not knowing what to do with its subsidiaries; they probably just had a different idea of how they wanted to handle Lucas IPs in gaming. It's not like they fumbled around for a while before deciding to shut down LucasArt's development arm. The announcement came only four

Why thank you for that insight, ZeniMax Online employee.

I actually thought "Knights of the Old Republic" was in the title at first. Thought it was gonna be an HD remake. I'd like that.

I agree. My hype for Skyrim was almost as fun as actually playing it.

You're right. Too many cynical Internet personalities. It's annoying. Not everyone can be as good as Jim Sterling or Yahtzee. And hell, I get fed up with them sometimes, like Yahtzee's, "Your comments are fucking pointless!" article that I was really hopeful was a joke, but I never saw an update indicating such.

That was my attitude toward the movie. It's not as if historical fiction is a new genre. It was clear enough through its stylized cinematography and creative liberties bordering on the fantastical that we weren't supposed to get a history lesson out of it. 300 was a summer blockbuster with a lot of visual effects and

Wait, what? How does what 2K and Levine do reveal anything about critics, players and journalists? Either the quote needs more context or it's syntactically and/or logically flawed.

I am a fan of the Zaibatsu and I approve of your reference.

Humble Bundle doesn't have the user base that Steam does. Also, although it's great to get your game out there, I doubt each dev gets much when they all split something like 20% (depending on how the buyer divies it up) of an average $5-$7. As far as a platform with a huge install base (bigger than XBL) that allows

They're clearly labeled as early-access games, so it's not like they're deceiving customers or anything like that. Early access is often used to help fund the rest of development. They're indie games; their funds don't come easily.

Fable 3 was free for GWG a while ago, so I imagine some people who'd get the bundle already have 3.