nalevack
Nicholas LeVack
nalevack

Yeah, 12-15 sounds solid for $20.

I like your entertianment center. It's ... wooden. And the slots must be good for ... extra ventilation. I mean, it probably doesn't make that big of a difference; the shelves are already spaced well enough for ample ventilation. It's just that sense of extra efficiency, even if it has a negligible impact at best.

For real. I finished building my first gaming PC in January and so far I've played indies more than anything else. Only triple-A releases have been Dark Souls II and Enslaved: Odyssey to the West. Well, Chivalry's pretty high-fidelity too (though definitely showing its age), but not triple-A.

Again, a disclaimer: I am not a game designer. Making video games is a tremendously difficult, herculean task of will and expense. These are just my own observations from a lifetime spent climbing in video games coupled with my own experience climbing actual things in real life.

I agree to an extent, although they did say they've already sunk some of their own money into the project, and the gameplay footage looks decently far along for a Kickstarter pitch.

(*Not because it would result in some sort of payout bonus or anything, but because pride, you know? Maybe it's just me, but I look at a 90 game with a much different sense of that game's quality than when I look at an 89 game.)

Is it bad that I only just now realized that's Michael Fassbender? I've watched Inglorious Basterds a dozen times, consider myself a fan of Fassbender, but only now seeing that gif do I realize that's him.

Where do you find footage like this?

Something similar happened to me when I was farming chests on Mars: tons of higher-level Cabal and Vex started spawning in the area. At one point in the midst of the chaos, another player and I had run into one of the subterranean rooms to see if a chest had spawned, only for the same eight or so Cabal enemies to

"I sleep in a hang glider! Do you?"

The funny thing about implications is that they aren't always evident to the people you're talking to. Stating "they" have experience in the genre doesn't necessarily convey you understood that that "they" was a different "they" from most the games you'd mentioned in establishing their track record. For all I know,

Sorry, I didn't get teams out of, "they're had time with this formula at least, so they should be pretty safe," especially without the word "teams." Although I have to say, I'm not so sure how clear you really were on the difference between the teams before I pointed it out, considering you said you were using that

The 14-year-old Evergrace is a good example of From Software? While I know a lot of their older games lacked polish, I wouldn't say any of the Souls games are so buggy to the point of being broken. And really, isn't that the series we should be assessing the company (or at least the relevant teams) by, not the, again,

Sorry, I'm not too design savvy, but do you just mean collision between environmental objects and the player object? Or like hitbox validation between weapon and enemy?

You'd need a pretty intensive study to determine whether "kids these days" are any more or less violent than those of previous generation. Otherwise, you're just deriving generalizations from the news, which I'm reluctant to blame the media for entirely, as though it's an advisable precaution to offer caveats such as,

In this comment section: people shouting at each other after reading an article partly critiquing our conduct in online discourse.

I have no idea how many people work in the industry, which is kind of necessary in knowing how significant 2,500 layoffs is. It's an unfortunately high number, of course — I rather it be zero. But I really do need more context. Also, can you tell me what actually constitutes a recession? I'm sure there are criteria.

The original crash was caused by console saturation and nearly non-existent quality control. There were so many games released in that era that were freakin' unplayable. ET is considered the nail in the coffin because it released at a time when Atari really needed a big hit, but wound up publishing a stinker.

But it was so pretty and the music and the my god, it was so good.

But it was so pretty and the music and the my god, it was so good.