Yep and then you’ll a PC that meets these specs:
Yep and then you’ll a PC that meets these specs:
That’s what things like the Samsung Gear VR headset are for. $100, uses Galaxy Note5, S6, S6 edge, or S6 edge+, and made in conjunction with Oculus. They’ve put their name on the “everyman’s” VR headset (granted, you need to have on of the most recent top-line Samsung phones) so that if people really like it and want…
Honestly if you can afford $2000 (on the low end) for an awesome gaming rig (I’m talking a 980 GTX and up), and hundreds for a big Steam library, you can probably afford the $600 for an oculus
No, they don’t. They need to get hardcore gamers on board and then bring the cost of the tech down over time.
Same here. I also need VR to get to the point where it’s in enough stores that I can test it to make sure that it’s not giving me headaches. Last time I used VR I had a very uncomfortable 10 minutes after 15 minutes of use.
Wow. I just lost interest in an instant. And honestly, we’re still pretty early in the stage of VR, so it can only go up from here AND be cheaper.
There’d have to be more spinal contortion than a woman on a Spider-man comic cover
Good to see that big companies still dare to make realistic games.
Doing something you have a passion for in your spare time and at your leisure is far different than doing something to make a profit. You add in stress, support, publishers, and deadlines and suddenly your passion becomes your biggest stress factor, or worse case is no longer your passion and just your job. It’s not…
More games need to be that, games that are more fun to play WITH than play THROUGH.
“Game that is a toy” is pretty much the perfect way to describe it. Personally, I don’t get all the criticism towards it. It’s far from a perfect game, and it’s not exactly an award winning storyline - but it doesn’t need that to be successful.
JC3 knows what it is and what it does well, which is to be a massive…
I am all over this.
Holy cow! The original “Dream” on SNES looked almost like what Square would do later on the Playstation! Stunningly beautiful, such a shame it never saw the light of day.
Mohawk is another example of remarkable SNES programming; not Rare, but I’m just putting that out there as a minor marvel, because the game looks heinous from the outside looking in. But it’s one seriously amazing feat that the game even runs...and basically runs as intended. Look it up on youtube if you’re not…
They scrapped the concept because it had no meat to it. It’s been judged fairly. Plenty of pre-alpha concepts and prototypes get the job done just fine. That’s the point of these, to figure it out. They didn’t until they decided to copy someone who was successful. (First Bandicoot then Mario 64)
Well, DKC didn’t use any special chips - well besides the Audio chip, though. It was more a marvel of RARE’s compression technology more than anything else.
I guess the problem is that it is possible for a single person or a tiny team to create the graphic assets required for an 8-bit game, but something like the game shown in the movie requires quite a bit more effort.
Before Banjo-Kazooie was Banjo-Kazooie, it was Dream, an RPG-adventure hybrid that might have been the best-looking…