Silent Night is aces. I also like Oh Christmas Tree for its straightforwardness. No bible stories, no presents, no universal love, just "Hey guys, a green tree in winter! How dope is that?"
Silent Night is aces. I also like Oh Christmas Tree for its straightforwardness. No bible stories, no presents, no universal love, just "Hey guys, a green tree in winter! How dope is that?"
Can't Complain from Prodigy's HNIC is close enough to the Infamous and Hell on Earth sound. I also like Get Away from Infamy and Okay Dun from some Clinton Sparks album. Alchemist's Tick Tock features Nas and Prodigy and is great. Another good one with Prodigy and Nas is Run-DMCs Queens Day.
Well, yeah. Rap and Dance Pop is where the relatively easy money has been for the last couple of years, so of course those genres attract the kind of people who are in it for a quick grab at cash and fame. But apart from that, the underground rap favorites (or also-rans and has-beens, if you want to put it less…
That's appropriate, I always tend to tune out when Rawse starts rapping anyway.
Remember the old MP3 tags circa Winamp 2 where you had to choose from about 10 genres and there was no Hip-Hop/Rap, so you had to file your rap under Blues or something? Those were the times, man, the shitty, shitty times.
Speaking of brothers, I can totally see Brad Garrett as Globox.
I'm sure Kojima would love that too. He's kinda like the tragic figure of game development, tired of his trademark franchise for a decade but too invested in it to just let go.
For a second I thought you were hoping for a Ray Charles game. The people who'd buy it on the premise of shooting up shit would be in for a surprise.
I'd say it's only dirt cheap when you block out that you can get stuff like Cave Story or Every Extend for free. Sure, it's probably safe to say that Every Extend didn't take as much work to create, but on the other hand it's endless fun and not "Play once for a couple of hours and then move on".
I think the thing is "paradigm shifting" and "revolutionary" are two different things. What's revolutionary often has to go through a couple of iterations until someone manages to create a breakout hit that really informs a whole generation of games and manages to seep into other genres. For example, Mario 64 is often…
Now that it's out, how long is the game and is it as cheesy as its HORSIES!-trailer suggested? Once I saw the price point, my interest dropped to "See you in the next indie bundle".
I'd like to add how clever the game is with how it plays with the extra dimension. The isometric puzzle rooms in particular are delightful and a great way to use the 3D. The cardboard cutouts are another nice nod. And surprisingly I liked using the gyroscopic controls for the binoculars and cannons. It really sells…
Wikipedia is of course correct. The tanuki is an invasive species throughout Europe and in fact a whole bunch of ecosystems would thank you if you slaughtered them.
I see your point, many of the early German versions of Murakami's books were translated from English. Then there was some fun outrage on Germany's Number 1 Literature TV Show and apparently it's been gravy ever since. Actually, some if not all old translations have been replaced by proper, straight-from-the-source…
Uhm, Ghaleon? Murakami's novels have been translated into many, many languages and managed to be well-received. Are you implying there's some sort of cabal that meets to make sure every non-Japanese version of Murakami's works omits the same passages or something? 'Cause that sounds kinda bogus.
It's 2D, so it's all good. Of course it'd be ideal if you still had a nice CRT TV standing around.
Good news. I made it to Love Level 17 but quit because I felt, you know, consulting a dictionary all the time kinda subtracts from the experience.
Boy am I glad I'm not the only one who remembers that. Forgot pretty much everything about it though, except for Meaney having been in it. I think someone had jaundice.
Well, as long as the developers who do try to break the mold don't get rewarded, I'll go with critics. In the case of Rosy Rupeeland, when the usual point of criticism boils down to "This game doesn't portray the rat race as a comfortable, never-ending stream of gratification", that's a problem. Sure, you can allude…
Agreed, out of everything in all these comments here, "the most successful games are the same as the best ones" has to be the most misguided notion so far. I'm still waiting for this industry to come around to the fact that for the most parts, they've been doing the video game equivalent of handing the Palme d'Or to…