muckamuck
Muck
muckamuck

That sucks. I can think of a few ways to help mitigate the damage. I can’t say Guarding will do much since the first hit will cause him to stop Guarding.

I don’t know why, but Atlus has been doing that for a while. They usually give an in-game reason for ending the game when the main character goes down, but I think it’s just a way to bump up the difficulty.

I think the main artist working on this remake and the artist for the original game are different, but I could be wrong. The in-game art is closer to the headline image but with lots of solid black shading, like in the screenshot Jason provided.

As a fan of the source material and fighting game, Hokuto no Ken is pretty fun and hilariously broken. It was an odd time for fighting games (Guilty Gear Isuka, Battle Fantasia, Capcom Fighting Jam, KOF Neowave, Tekken 5), so it also felt like Arc System Works was throwing what they could at the table to see what

SNK did plan to go the same route and employ a more realistic art style for the KOFXIV cast during the prototype stage, but they felt characters with unnatural hair colors (Athena, Kula, etc.) didn’t work well and that was one of the reasons they scrapped it.

I also had an older PS3 that yellow-lighted. It may be a problem with thermal compound, and it could also be that the CPUs have been improved and become more efficient throughout the PS3's life cycle. Software built and tested for the newer models might cause the older ones to struggle.

Go would probably be considered handsome in some circles, like gyaru/gyaru-o subculture or host clubs where there seems to be value in being thin, being almost unnaturally tan, and having long wavy hair that is dyed. In comparison, Japanese men that are usually considered handsome nowadays are more typical-looking

Trying to master a character is incredibly time-consuming, but learning character match-ups is just as much of a time sink, and that’s what many competitive games come down to. Players aren’t just learning how to apply strategies with their character, they’re also learning how to counter the tools of the other

This. The characters in the first few games were victims of circumstance. It’s only natural that they learn and figure out how to prepare themselves for these things in the future.

I watched this at a local showing last week and I was kinda baffled at the movie’s execution.

There are some unique things that Lab Zero did with the game if you look at it from a design standpoint, though most people won’t notice.

It’s a little steep, but the game is decently long and almost has two games in one package: you can choose between the updated mechanics or those from the original PS2 version. They make for some pretty different experiences. I got frustrated with the PS2 version, but the update is much tighter and smoother.

They might have the money, but they don’t have the experience with modern real-time 3D in general. They just got out of pachinko development, and they had job openings for 3D modelers for quite a while.

Fantastic work. Really digging all the details on this.

Not necessarily. Fixes and patches can mitigate some of the damage of problems at launch, so certain games (but not all) improve over time.

It’s a badass week. Celebratory dropkicks for everyone!

That reminds me of the Thor 2 fan-editted poster that got printed somewhere in China. Don’t forget to check your sources, folks!

I like that someone had to correct the last word and the title still isn’t completely right.

Now playing

I’m hoping the DLC comes through. The Miku Hatsune DLC makes for a bit of an odd cameo, but it fits surprisingly well and it’s one of the better choreographed songs in the game.

You’re not imagining things. Gurei and Syalla are almost exactly the same as Gaius and Tharja, right down to the addiction to sweets of the former and the dark, stalker-ish personality of the latter. Syalla’s name is even an anagram of Tharja in Japanese.