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Looking back now, I realized I ignored the hints and the logic to put them together because I was so focused on dumping shit on Nathan. The kid has problems, but his abrasiveness and lack of self-control means he has a rough approach to everything—a huge contrast to the properly spelled and capitalized text threats

I think it’s kinda fitting that the characters clash with this environment. The world is alien and any hint of civilization seems distant, so they’re not going to blend in right away.

...your fiancée, in her dying breath, tells you she can’t stand you...

One thing I love about Araki is that his art has gone beyond the medium, which is something I’ve rarely seen in the manga industry. He’s done several commissions for Gucci and has been involved with the Louvre multiple times.

I don’t think Barok van Zieks is related, but he is almost Edgeworth’s equivalent in terms of design.

Soleil is exclusively straight when it comes to romantic supports. I find it a little odd that she can’t actually become romantically involved with a woman during the game, not even the female Avatar herself. Maybe Soleil enjoys flirting and dating with women but has an issue about going any further.

I’m pretty excited. I didn’t think it was going to happen! There are still plenty of questions that need to be answered as well, so hopefully we’ll get to see some resolution.

Who knows, maybe the Xbox One will turn into some kind of...powerful, indie machine like the 360 did. The Japanese 360 was loaded with some niche exclusive titles, like visual novels, shoot-em-ups (especially ones from Cave), and oddballs like Onechanbara and the initial release of Deadly Premonition.

That’s helpful. I felt both the guns and the hand-to-hand combat threw off the game’s momentum, and they were especially problematic in encounters with closely-grouped enemies and areas where you had to climb slowly or double back during navigation.

I actually thought it was a joke upon introduction yesterday. The tone completely threw me off during the presentation. Looking at it again, it could be nice if it’s executed properly. If it’s focusing on exploring FF lore, I’d like to see what sets it apart from Record Keeper.

Kudos to Zero Master. I’ve always thought it was neat to see highly technical play for games like DOOM and Quake, even after all these years after release.

No kidding, I really dislike the way characters older than 30 are treated, even as a joke. There’s some sort of bizarre complex, and it makes even less sense considering the developers themselves are older adults.

There were also the charred remains of what was eventually found to be the strategy guide for Final Fantasy IX. Even now, the name “PlayOnline” induces uncontrollable rage.

Back in 1995 or so, I spent a lot of time at my grandma’s house, where my uncle lived. I had a Super Nintendo at the time, but my uncle was the only person I knew who had a Sega Genesis. With permission, my brother and I would play whatever he had. For some reason, my uncle had an import copy of Dragon Ball Z: Buyū

I’m crossing my fingers for F-Zero or Redline levels of speed next. It would be insanely out of control!

I’m excited that the game world will probably be pretty big, and the battle system will surely be a blast to play through.

The game definitely needs more natural writers. The dialogue sounds forced, and I think it’s the result of the writers not quite getting the sense of perspective, subtlety, and sensibility necessary for the major characters.

I remember doing this back during Pokémon Gold but I don't think I've done this since then. If anything, that little bit of busy work helps curb the anticipation.

This reminds me of the time before Super Street Fighter IV when a small group of people thought Juri didn’t look Korean enough. Someone manually overhauled the character design, which ended up being admittedly more conservative but also devoid of the original personality. Juri’s actual design doesn’t really speak to

The sense of being present and taking in the moment is also backed by the commentary on students who are attached to their phones and devices—the use of the word "zombies", Max's hesitation to check social media, and the use of Victoria's tablet. It's noticeable but doesn't feel too heavy-handed, thankfully.