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I've always thought Team Ninja could work on the character's facial expressions a bit more. Up until 5, the characters were incredibly stone-faced, which I found unsettling. It made any sense of emotion fall flat.

Sorry to hear that. If the company isn't going to open a EU branch, hopefully they can at least find a more consistent publisher.

I think that was one of the main reasons why I enjoyed VC2 more. Learning more about the other members of Class G added another dimension to the game, with the bonus of increasing their effectiveness in battle. Had this been featured in or added to VC1, it would have kicked the game up another notch.

I still haven't beaten Valkyria Chronicles to this day. I want to give it another chance, but I enjoyed Valkyria Chronicles II so much more, despite its incredibly cliché character designs and plot development, and I'm not sure if I can go back. The battle in Chapter 7 was one of the biggest slogs I've played through

Bayonetta 2 doesn't seem like it's being marketed as much as the first game. I distinctly remember Sega employing a real-life model as Bayonetta for TV commercials and an interactive poster in train stations. Nintendo has been pushing out game footage, but I haven't seen much else.

Yes. Let's leave the magic to Trucy.

The horror factor could have been better. I think it would have benefited from better use of lighting and enemy placement.

They never said that was the RIGHT decision. Heck, they even stepped back later on and admitted how scatterbrained RE6's production was.

My friend and I kinda saw this coming after the first Revelations game. Even with two whole games featuring an established look for Jill, someone at Capcom still managed to forget how her face looked. The end result was like an artist's representation of someone trying to describe her features after seeing her in a

Here's the pricing model for Revelations 2.

That sounds hilarious. I can just imagine the sleek car from this trailer evolving into an armored monster truck in preparation for the damage it'll cause.

You're off the charts, milord!

Yeah, I thought the mix of 2D sprites on 3D backgrounds was odd at first, and I've been curious as to why they went that route. I do remember hearing that they changed the blood to hot pink to help lower the potential CERO rating, but it also makes the visuals..."pop" like no other.

Something about the art style enhances the more morbid situations. The characters that snap become even more creepy.

They also added in an alternate control scheme that allows you to move in the direction you want to. I'd say that's a pretty big deal, maybe even a game changer for people who can't stand the original controls.

Rank Up! Your link with the Chariot Bark-ana has reached level 4.

I thought Irrational was porting Bioshock for Vita a few years back, but it eventually got canceled, what with the team working on Infinite at the time. Unfortunately, it seems like it would have been another Bioshock game altogether, instead of a port of the first game.

Don't forget about Sega not wanting to take a chance on publishing the game, probably as a result of that lack of interest.

You can always bump up the difficulty. This gives the enemies more health, as well as make it easier for the AI to toss you around and steamroll your army. If you have an objective such as contacting or protecting a NPC, the enemies will converge on them much faster. The games often encourage you to play on harder

I can vouch for Superfly being a pretty solid rock band.