The Smurf Revolution is at hand! We must fight the bourgeoisie smurf heirarchy and give the smurfing power to the worker smurfs of the world!
The Smurf Revolution is at hand! We must fight the bourgeoisie smurf heirarchy and give the smurfing power to the worker smurfs of the world!
Ha! I always knew Best Buy's MO was to rip out your spine, and yet, there ya go...
Ha! I always knew Best Buy's MO was to rip out your spine, and yet, there ya go...
@cityzun: Muramasa was like Odin Sphere without the depth. Or rather it was deep in terms of structure but in a different way entirely. It was more focused on combat, with switching swords mid-fight having an emphasis. Gone is item harvesting, instead replaced with a cooking mechanic that produces instant results. It…
@cityzun: Oooh, that would be great. It was the thing that really hindered that game. Muramasa showed that even a small step up in power could do wonders for taxing sprite graphics. Hmm... that'd be nice in HD as well.
What. The. Hell.
@SupaKero: It's because satire is difficult to convey when people are constantly looking for things to complain about. Fewer and fewer people seem to "read between the lines," or, well, read ALL of the lines. :(
Boo to revisionist history. When we played the game as a kid, we were keenly aware that every brick we destroyed was probably a former Mushroom Kingdom citizen... and we liked it!
@Electrogecko: For someone that likes observing game exploits (aka: me) it was oodles of fun. It's all what you take from it. For instance, did you get to the part where he passes the coffee cup outside of the glass walls? Or the mind-bending, cake-reaching finish?
@darkos87: The key is as it is with most games: practice. TF2 throws in a lot of variables. Every class has big strengths and equally big weaknesses, thus making it a game of learning strategy. Some classes are better at a distance, while others need to be sneaky and advance ahead in the process to make the most…
@yyr: I second this request. That series was good times.
@Steven Ansell: I cannot lie - I skipped to the end midway through for that purpose. -__-
@Kyosuke_Nanbu: It's nothing new. He's been around since the Alpha series. Basically, Ryu goes down the dark path that Akuma chose, embracing the killing intent of Shotokan, thus its sort of Ryu with Akuma properties (ie: Shun Goku Satsu, teleportation). It'd be nice if they added more to the equation this time…
@darkboy1200: If this happened, it would be a SYSTEM SELLER. At least for me. :D
I think we can safely call this the BEST ROSE PARADE EVER. Given that I live about 3 miles from the parade route, perhaps this is my chance to meet the Pac-Man himself!
DAMNIT. The Geometry Wars series is one of my favorite of the new generation of arcade throwbacks updated for a new generation. Hell, I even enjoyed what little of Blur I played, probably because the power-ups were reminiscent of Geo Wars.
@citaro: I'm just using the App Store as a placeholder more than an example of the system that could be used. Apple could build its own digital distribution wing for games into iTunes, though the hurdles towards such ends and the possible revenue probably wouldn't make it worthwhile.
Ha, completely forgot who Sam Worthington is, but now that you mention it, I DID notice Mason sounding "British-ish" quite often, especially near the end of the game. It didn't take me out of the experience as much as you claim, but it was kind of funny. Inside me somewhere was a hopeful thought that Mason would pull…
Doesn't look as appealing as Steam yet. Valve really took the time and has turned Steam into something special. It is far from perfect, but it and Direct2Drive are hard to compete with, being established as they are. GoG.com is good for what it is also.