@MrSnuffles: Hmm, sounds deeper than I ever perceived it to be! Yeah, I suppose that would rank it up there in the sense of immersion.
@MrSnuffles: Hmm, sounds deeper than I ever perceived it to be! Yeah, I suppose that would rank it up there in the sense of immersion.
@MrSnuffles: Aye, I know the whole Animus concept, though haven't gone through either of the games for more than an hour. Do they say that the reality he sees is a computer-generated approximation of those memories or the real deal? I could see how it would work, being that it is basically a Neuromancer-style reality.…
@sandorasbox: Those two make sense quite a bit. Abstract and otherworldly games probably can be afforded some leeway, and the idea of a game inside a game is a good excuse for game-ish tendencies.
@Jazhuis: They started to bundle the game with Darwinia, which wasn't a blockbuster but still sold fairly well. If you want to support them further, check out Defcon, the mutually assured destruction by nuclear war simulator they made. It's a lot of fun!
@Kamatari +: Well gee, thanks! :)
@MrSnuffles: As an owner, I'll credit Uplink in that realm, but mainly because the interface is, for the most part, the game. But as for fully immersive worlds, I wouldn't go with Assassin's Creed. Having to do the same missions over and over, and seeing hay stacks everywhere that you do identical swan dives into,…
Mmm, the grand illusion of the game world. Complete immersion isn't coming down the pipeline anytime soon.
@lonewanderer: MIND = BLOWN. Man, wish I had the work ethic to start building on par with that in Minecraft. :o
I would not vote for #14 for the mere fact that a couple of slaps and he'll blow up, taking out half the West Wing in the process, thus too much of a security risk. Unless he was next to me. Then I'd tell him I'm voting for him. SSSSSSSSSS
@CatsAkimbo: Aye, it was a true curveball that takes a second and then clicks. I dug #10 also, and all of the ones that played off of that classic photo.
@usfslacker86: But I think the point of why it's fun is because it's a tough achievement in itself, breaking the conceived rules. Having weapons and ways to kill are one way of looking at the game, but this guy took the tough path of going against the odds, which can be a lot of fun in any game. It provides for a…
@usfslacker86: Hmm... Solid Snake and Sam Fisher would like to have a word with you.
Master System was ahead of its time. It really had a lot of untapped potential. It had better tech specs than the NES and even tried its hand at a 3D stereoscopic glasses peripheral. In the move to the Genesis/Megadrive, Sega established the trend of backwards compatibility with a Master System adapter. But what a…
In the process of naming games, I was on track for 2 or 3 out of every 4. Then up comes Bonk's Adventure, which I didn't even know was released on the NES. Education: it never ends.
@zåɳzißarlegeпȡ: "ghouls and ghosts"
@p4w4rr10r: Aye. Sega could do what another commenter said: compilation game. They already made House of the Dead 2 and 3 into a one-disc comp for the Wii. Why not an all-encompassing House of the Dead comp for the PS3, complete with graphically-enhanced Overkill?
What I'll give Sony kudos for is that the Move Shooting Attachment looks like its the real deal in gun game improvements as opposed to the Wii Zapper, which proved to be a poor plastic gimmick. The Nyko attachment proved much better, but this looks to top even that given the out-of-the-box accuracy of the Move.
@Squirrelbot3000: Congrats on your star and class-level wit. Also, you're my first nomination, so take pride in that. ;)
@ClaudioIphigenia: Indeed it is. And, yes, every generation seems to lead to a path of cooption or disillusionment. That's why I find this whole "Generation Why?" argument for this generation interesting: they're disillusioned from the get go! Every generation seems to be a blank generation in some way at some point.…
No Arthur? Heresy! :tosses a lance at the list: