mrpibb79
mrpibb79
mrpibb79

Genius! Now for the Kid Robot / Giant Robot style toy line of these, ala the Kubricks!

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Ha! I'm all for this. In fact, just bought Shaq Fu for Genesis at a friends garage sale not but two days ago. However, there is one basketball player I'd really like to see in a fighting game, MMA or not: Kareem Abdul-Jabbar. Check out this classic video for my reason.

@Pixel Breaker: You don't have to worry about that: anything that you purchase for one OS will allow you to download and play on the other, so if you buy any of the Valve games on PC, they will be ready to play once the port arrives on Mac. :)

Genius reinterpretation of the classic Apple ad. Oh Valve...

@Pixel Breaker: I would suppose this is the first step to TF2 and many other recent Valve games, since it lays down the pipework of the Source engine. I guess Portal did that, but HL2 probably adds more assets.

@Curse lily: You may need a hack for that, then:

@jobocan: Don't think they're saying that is the definition of lucid dreaming, but rather a characteristic of control that a lot of gamers experience as part of their dream sequences.

@DocSeuss: Happy Star Day, sir. ;)

@Walking Eye!: I think a lot of gamers have strong mental processes, but they tend towards internalized dialogue. The adage of TV, movies, music, and games rotting the brain is not necessarily true, it also can hone certain aspects of it. It makes some of the complexities of life ver—-

@comtar: Always wondered about that "unable to read in a dream" thing, been able to do that myself. See color all the time as well. Often times the lucid state allows for the observation of what seem like alternate realities, how things could work if the world were either vastly different or pliable beyond the means

Interesting stuff. Though never perfected reaching that state, I've always enjoyed lucid dream situations, and the correlation between how a game world operates and those, never put them together in my head, but it makes sense. It's like a giant sandbox game and you're the developer.

@DocSeuss: History shows there has been plenty of great gameplay without great writing, or any writing at all. Super Mario Bros., Metroid, or any number of early games show those possibilities, and there can still be huge successes without much in the way of story or writing, even on an artistic scale. Of course,

@wirebrain: That is key to me: how the creative talent is treated. The customer wants a great product and should get it, as should the people who make the game that is reaping this profit. It isn't fair to milk the cow until its udders are bleeding, and its not a new practice in any industry, but if people would like

@DocSeuss: Heh, I too wanted to break into games to reach the point where I could write for them but, yeah, health issues will never make it possible to excel in a development setting. As it stands and has for this generation, writing is more in demand, but getting gigs to write for games isn't a venture that has

@DocSeuss: Stories from both games have originated. I sympathize with your hesitance at getting into the industry, as I tried to go up through testing. I did a good job when working a 40-hour work week, but whenever crunch time came it was difficult to sustain my health. Then when working at a developer and having to

@wirebrain: Agree, and not just because massive crunch time can cause sloppy errors to be happen, but because it deteriorates the quality of life when such actions aren't necessary. Just like I would prefer my shoes not be made in a sweatshop, I would prefer my games not be made with abusive work conditions. It's just

@okenny :) ...building bridges (to hide under): While I agree that people need to be more open and able to hear perspectives that may contrast with their own, there is a difference between constructive criticism and angry vehemence. Yes, Gabe has made valid points about some of the PS3's weaknesses, but it's more how

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@ThirstyGrunt: There are many more modern ones, but yeah, he has a knack for pulling back from the brink.

@icepick314: I'd agree, as long as its a quality steering wheel and not a hack job. Though to be honest, some of the motion controls on Wii racing games were surprisingly effective. Then again, those were Mario Kart or other arcade-ish racing titles. Which begs the question, what will the benefit be of using motion