mrpibb79
mrpibb79
mrpibb79

Well... at least Chrono Trigger made it. :3

Now playing

Will only buy if this plays over it the whole time. Only Yoshimi can fight off the Robots! [O_O]

The child in me wants to say a new Pikmin, Mother/Earthbound, or a brand new IP... but the adult in me says that it's just about Zelda time.

@comics0026: Not to mention how Miyamoto (I think it was him...) said there would be Zelda news at E3. The Triforces are lining up on this one. :3

It isn't shocking in the least, I see the same instances in the US. Look at it another way: we are surrounded now by conveniences that afford us the ability to travel long distances and take only a couple of steps. A lot of people drive to work in the morning, tailended by going to and from their cars. Because of this

If they had a Wii version where you could input the Konami Code using a Wii Remote wand-style... yeah, I'd play that.

@☆Giroro G66☆: Yes. Something tells me there will be some sort of Pac-Man relation to this game.

Pac-Man discovers religion, explores his Pac-manity (that's humanity for the Pac-people), and finally existentialist philosophy. He gives up his quest to collect the pellets and Power Pellets, realizing that, in the end, it is not how many pellets a Pac-Man collects that makes him great, it it how he chooses to live

Funny and true. How many games lack tutorial overkill nowadays? Then again, games have become very complex, so there is some need for such things to exist, though they have become overtly obtrusive and sometimes forcefed to gamers. As an aside, it took my brother and I several days before we discovered you had to

@Muckamuck: That-a guy-a jump-a high-a.

@00000000: Sounds good, though getting a movie studio to sign off on that idea would be an enormous stretch given the current industry state and franchise history. Of course, it would be good if some enterprising writer made a try, or even sought to make that movie outside of Hollywood, such as with an Asian cinema

@Thoraxe the Impaler: Hey now, I have faith in this particular short, it is obviously headed in the right direction. My argument is more with the previous full-length efforts. The story really could be done well even with slight changes, but the way they've mangled the script to high hell both times has been

@00000000: You're right, ya know. The plots all intertwine, so if it was a two-part, two-hour-each affair of telling the story it could be done. Problem is there must be enormous hesitation at this point to even touch the SF franchise again. But damnit, I really do think a live-action SF could be done. If not, the

If SOPHIA and Bionic Commando in the Mario world would be incredible. Especially Bionic Commando, but that would probably take some time for the non-jump, claw-arm gameplay to be integrated.

See, this is the thing: had either of the films actually concentrated on what is, to most at least, the key storyline of Street Fighter (Ryu's path of advancement to avenge the death of Gouken by Gouki) it COULD make a good, even compelling, film. But Hollywood keeps going to the Guile / Chun Li root. Don't get me

Classic scene, had the same thoughts watching it as a kid. To me that is the real future of 3D: holograms. They are still prohibitively expensive, but that will change. And you get the added bonus of the prospect of hologram visual phone calls ala Star Wars!

So so so much bad-for-you food has been consumed in this break room from it's use by Vivendi and Activision testers. I seen it! O_O

@ARYXANDRE: What the guy below me said. There was never a perfect system in place for spawning enemies. You usually have to cross a certain point to start up the next set of spawns. In some ways this is good, though, as it encourages forward progress, but, yeah, it is unrealistic. Then again, CoD has always been more

@OTCIXS: Shellshock. Beginnings of PTSD. Or maybe just someone holding a gun up to him. :)