I must be a hater of anime because I pointed out a fact of the industry? So those few thousand dollars with of anime dvd/bd's, figures, shelves full of manga, terabytes of pictures and fansubs, and so on, don't matter?
I must be a hater of anime because I pointed out a fact of the industry? So those few thousand dollars with of anime dvd/bd's, figures, shelves full of manga, terabytes of pictures and fansubs, and so on, don't matter?
Damn near all anime now is digitally painted. actual hand animation is somewhat rare now.
Mario Paint.
I owned that one as well, definitely had a bit of a learning curve to it though.
Correct, but that doesn't degrade the risk from a early design point though. A videogame with same sex attraction was unheard of in 1999 for the mainstream. Allowing that in a relationship/life sim? That really was breaking new ground, and could have easily overshadowed the game in a negative way back then.
It was a major risk, honestly. The backlash could have killed the game, but instead, it saved it, going on to become of the best selling PC game franchises.
John Gabriel greater internet dickwad theory.
Define children in this context though. Because if it's everyone under 18, then all those shows, comics and fan comics about jr high or highschool aged characters would qualify.
Unless of course your movie is produced via the iron price.
Again, strawman. I never said it was a bad game, just that graphically, it is rather simplistic and indeed subpar compared to its contemporaries.
Nice strawman. A game with great gameplay, great story, and great graphics is indeed better then a game with great gameplay, great story, and poor graphics. This is why, say, Chrono Trigger is a better game then any of the SNES FF games.
Simple is an understatement, at times they barely qualify as graphics, being just inaimate pictures. SOTN reused a ton of sprites, but at least they, you know, moved and such. SOTN's story wasn't all that great ether, minus the legendary bad script for the US version.
I like to think that it wasn't so much liked as well, it was what it was. Story came first, art later in the SNES final fantasy games.
OR because it's just painful for old school fans to actually think about. The SNES final fantasy monsters were just a picture. A nicely detailed one, but no different then staring at a D&D manual's pictures while playing the game.
Large sprites with no animation rather. Honestly, I think their monsters became much more enjoyable when they actually moved, had character, etc.
SCEA just doesn't seem to care about sony handhelds, never has.
I keep reading the title as Wizard Baristas and then getting disappointed that it's not a magical girl show about coffee.
Basically this. The games looked interesting, but with the major ones due late this year/next year, I don't know why i'd run out and buy one now and not wait for a deal later in the year or even a bundle next year.
Doesn't surprise me, given they are seemingly more interested in streaming for profit sharing sort of things via youtube. I don't see an easy way for them to make money off 'anyone can stream' sorts of things.
No, It was actually really real time, in engine. That wasn't pre-rendered at all according to them. One ps4 at that, and not a cluster.