monstachruck
monstachruck
monstachruck

Well, not always...

I think that the EU’s biggest problem was how fast they were pumping out content. For example, the New Jedi Order series had 19 novels released in four years time which is a novel approximately every two and half months. It was a lot to keep up with and the quality suffered. 

Everyone loves Dick!

Robert Goulet!

I dunno, I think Baldwin might have missed his shot.

While Jeffrey Jones was very good in Beetlejuice, the absence of Glenn Shadix will be more missed, who is unable to reprise his role of Otho on account of being dead.

Right. I don’t mind at all exploring a large, well-designed world. But if you’re going to tell me that not only do I have to keep a crib sheet of all possible quests but that the end result of even minor quests could be quite literally anywhere, I’m going to start doing the calculus of “do I spend 3 real life hours

From reading this review, it seems like the game’s accessibility will be a nightmare. Not surprising, just disappointing :(

Exactly what I came here to say, so thank you. I want to play it. I played the first one, despite its arcane “laws” of its version of an action-RPG, although I never finished it and honestly, don’t remember a lot of it. I remember walking — the original “walking simulator” — a lot, and if this is similar, not so sure

Interesting. Have you played Monster Hunter at all? I’ve tried but found it complex for no reason and bounced off of it. Curious to hear if there is any similarity with DD2.

I’d say it wasn’t ever terribly great. Main saving grace was that it brought characters to the screen that you weren’t likely to see any other way. But yeah, it doesn’t really hold up. The scripts feel like someone said “IDK just write some shit, we’re on a deadline.”

It’s a mixed bag. First season is well done but you can see them heaping out on animation as the seasons go on. Voice acting is hit or miss.

It’s a shame that Rogue didn’t keep up her squat exercises... :-(

False. This is clearly the work of someone else entirely.

Wow. I disagree (which is great, we all have different experiences). The opening, snowy section conveys perfectly the plight of the group. You feel the cold and disorientation. You hear the stories - two dead, two lost, one missing. You get the backdrop: decisions gone awry. Sure the faith and solidarity are still

Any Hummer that isn’t owned by an actual government military agency.

I really enjoyed Titanfall and Titanfall 2 - partially because of the fun split in pilot/Titan combat mechanics, but also partially because my performance was generally better in these games than in Halo or other shooters. I never figured out if that was because I was better at the game than other games or if the more

I’m surprised there was no mention of what I think was one of the coolest features - the fact that after a team had lost a match, they had a chance to extract from the map as a sort of moral victory amidst their defeat. It made for some really cool stories of narrowly escaping after a tough match.

Touchscreen shifters are a fantastically stupid idea.

The customer isn’t always right, etc.

Like, I get it, professionalism for its own sake has value and you don’t want to turn away customers. But I feel like the capital “G” gamers harassing the devs aren’t really owed niceties and decorum like that, and it’s just that general air of entitled consumerism that makes us