If they didn’t wanna use other sprites for Mario, they could’ve gone with the Master System/Game Gear sprites for the Sonic characters.
If they didn’t wanna use other sprites for Mario, they could’ve gone with the Master System/Game Gear sprites for the Sonic characters.
Or like if issues of Famitsu magazine were usable items in MGS: Peace Walker.
The video explains it further. Basically, Microsoft and Netflix had an exclusivity deal at the time saying that the 360 was the only console that could have a Netflix app accessible from the dashboard. Netflix got around this by distributing free discs to run Netflix on PS3 and Wii, circumventing their contract by not …
Yes, it has been fixed, but those ports are open-source and Bethesda seemingly doesn’t want to use something they don’t own completely. They farmed it out to an external team and apparently didn’t give them the time or money to make a decent port, so we ended up with the mess we got.
35fps is also an “issue” of the original, but only insofar as modern LCDs can’t display the game at the proper 70hz it was intended for, meaning you get judder on a 60hz screen.
Or really, I’m ok with any clause that would allow them to bring back Mads Mikkelsen.
And Capcom continues the trend of making SFV incredibly disappointing.
If anything, I wish they went even further with it. PS1 games don’t have shadows, for one thing, and there’s shaders in Unity to replicate the texture warping that PS1 games have.
It’s going for a retro aesthetic, same as every pixel art game out there. The difference is it’s targeting the look of PS1 games instead of the look of NES or SNES games.
Most theaters will still show the movie in 24fps because it’s too expensive to upgrade to 4K 120fps. And the Blu-Ray version will also only be 24fps because that’s the upper limit of what that format can achieve. At best, the UHD and maybe the streaming version will be 60fps.
This is like that remake/port of Virtua Fighter 1 that ran on VF4's engine and gave everyone their updated movesets, but still had the old models.
I can kinda see where they’re coming from, but I think they’re confusing the actual graphics with the art style. DoA has a very sterile look to it, especially in the character models. It doesn’t literally look like a Dreamcast game, but it looks like if a Dreamcast game was made with modern graphics but the same art…
That would mean a lady woman of color taking on the 007 title,
Yeah, that’s, like... the opposite of what the game is about.
Also not a shop. Super canon.
But if they don’t update the game, they get to sell another game at full price 1-2 years later.
They can’t. They literally don’t have time to add it. Because they can’t delay the game (since it has to coincide with merch and the new season of the anime) and they can’t add it post-launch (because they have to work on S/S 2 or D/P remakes or whatever).
Using shadows, SSAO, and bloom is kinda baffling if the goal is to emulate a PS1 aesthetic. Plus, the pixelation filter isn’t sampling properly, so the game appears to have anti-aliasing, which is again not accurate to the PS1 aesthetic.
Fuck, that’s a good one.
“‘Metal Gear Solid 3: Snake Eater’ doesn’t hold a candle to my boyhood game of ‘eating a snake.’”