Just normal SFII? Couldn’t even spring for Super Turbo, huh?
Just normal SFII? Couldn’t even spring for Super Turbo, huh?
Does anyone at Grasshopper know anything about sound mixing? I could barely hear the dialogue.
Not anymore he ain’t.
She’s a brilliant
physicalcomedian.
Fuck Ehrgeiz, when’s Dong Dong Never Die getting an HD remaster?
Boy, I bet that video is super confusing for anyone not familiar with the Best Friends Zaibatsu. “Why is that man yelling at a blank wall about cookies?”
And sell like, what, 5 copies?
The same reason Sharknado doesn’t try to sell itself off as a Hollywood blockbuster - it’s clearly not up to those standards, and it would get laughed out of the room. The people who do try and claim their shitty no-budget movies are on the same level as a big-budget studio film are delusional, and get ridiculed.
It’s the disconnect between the fairly realistic environments and the more stylized character designs. It wasn’t an issue on the Dreamcast because everything was abstracted because of the (by modern standards) low polygon count, but now the environments are considerably more realistic and the character models have not…
The originals are awkward because they’re dated. At the time, they were cutting-edge, and this new game not only fails to match that legacy, it falls way behind other modern games in some really blatant and obvious ways.
Except here’s the thing: Resident Evil moved on from the old games’ dialogue, Undertale’s graphics were a deliberate design decision, and CoD is actively criticized for its lack of innovation.
Just because something was acceptable and charming in 1999 does not mean it’s still acceptable and charming in 2017. Standards have been raised, and a series that previously broke new ground should not be lagging behind this badly, especially considering it has at least some funding from major publishers and is one of…
They’re still planning to launch next year. If the development is still in such a rough, unfinished state with less than 18 months left until launch, then that’s even more worrying.
So, by this same logic, Nintendo could make a brand-new Mario game that looked exactly like Mario 64, and sell it as a full-on AAA game, and that would be fine if the gameplay was still good? At what point does the “graphics don’t matter” argument end? Shenmue was a graphically impressive game when it released, and…
The original game was one of the most graphically impressive games on the market at the time of its release. Obviously, this one doesn’t have the sort of funding that the original had, but that doesn’t excuse the stiff animations and the serious disconnect between the character models and their environments. That’s…
Actually, it kind of was. It’s obviously dated now, but at the time, Shenmue had some of the best graphics on the market, and its attention to detail is still impressive compared to a lot of modern games. Compare the Dreamcast games to something like Deus Ex 1 or even some early PS2 titles and it’s like night and day.